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GWENT: The Witcher Card GameNewsPatch Notes 10.12
In-game event

Patch Notes 10.12

GWENT: The Witcher Card Game · published 6 Dec 2022, 15:44 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

We have lots to cover in the Update 10.12 Patch Notes including new cards, a Winter Event and balance changes!

As usual, we also have a brand new developer update for you to enjoy:

Watch on YouTube

Sacred and Profane - Pray and worship, or live in fear; the advent of the gods is near!

The Sacred and Profane card drop introduces two new legendary cards for each playable faction.

A Greedy God- Welcome the winter by making a series of offerings... and hope for blessings in return! Help six unlikely pilgrims satisfy the greedy Allgod's endless appetite, by completing quests for him on the new event page, to unlock new vanity rewards, including titles, cardbacks, and a coin.

The event starts on December 8th and ends on December 27th.

Changes

Neutral

Allgod - Power changed from 4 to 5.

Provision cost changed from 9 to 10.

Has a new part of ability:

Increase the number of targets by 1 for each Offering in your starting deck.

Offering - Provision cost changed from 6 to 5.

Ability changed to:

Destroy a unit with 4 power or less, then boost an allied unit in your deck by 2.

Renfri: Blessing of Kindness - Ability changed to:

The first time you play a unit on your side of the battlefield each turn:

-If it is odd-power, boost it by 1 for each adjacent even-power unit.

-If it is even-power, boost it by 1 for each adjacent odd-power unit.

Renfri: Curse of Sloth - Ability changed to:

Order: Play a bronze unit from your hand, then look at the top 3 units from your deck and draw 1.

Doppler - Power changed from 1 to 2.

Ability changed to:

Deploy (Melee): Choose a unit in your hand, then boost self by the number of units in your hand with the same primary category.

Deploy (Ranged): Boost self by 1 for each unique primary category among units in your hand.

Monsters

Ruehin - Power changed from 4 to 3.

Ability changed to:

Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.

Skellige

Draig Bon-Dhu - Power changed from 4 to 5.

Ability changed to:

Deploy: Move a bronze Warrior from your deck to your graveyard.

Zeal. Order: Trigger the Veteran ability of an allied unit in your graveyard.

Cooldown: 1

Svanrige Tuirseach- Power changed from 6 to 3.

Provision cost changed from 7 to 8.

Ability changed to:

Deploy: Boost self by the base power of the last Skellige unit that went to your graveyard this round.

Northern Realms

Griffin Witcher Mentor - Ability changed to:

Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back to your deck.

Adrenaline 4: Draw your 2 top units and boost them by 1, then shuffle 2 cards from your hand back to your deck instead.

Scoia'tael

No changes.

Nilfgaard

Imposter - Has a new part of ability:

Whenever you play an Aristocrat on your side of the battlefield, if there are at least 4 different statuses on your opponent's side of the battlefield, boost it by 1.

Guillaume de Launfal - Power changed from 6 to 2.

Ability changed to:

Deploy: Boost self by the number of allied Knights on this row, then boost self and an enemy unit by half of their combined power.

Order, Grace 14: Move all statuses from an enemy unit to self.

Ivar Evil-Eye - Power changed from 4 to 5.

Milton de Peyrac-Peyran - Provision cost changed from 6 to 7.

Palmerin de Launfal - Provision cost changed from 8 to 7.

Tibor Eggebracht - Provision cost changed from 13 to 12.

Spotter - Power changed from 4 to 3.

Syndicate

Tunnel Drill - Ability changed to:

Profit 2.

Fee 2: Damage an enemy unit by 3.

Cooldown: 1

Whenever you play a Crime, reduce the Cooldown by 1.

Game Fixes

Arachas Queen now respects the trigger order when played with both Syanna and Weavess: Incantation.

Menagerie Keeper now recognises War Council as a Tactic in hand.

More from GWENT: The Witcher Card Game

Other announcements

All news
In-game event17 Oct 2023Patch Notes 11.10Tomorrow we are releasing Update 11.10, which will include the final card changes made by us. This means that moving forward, you will have control over all the changes made to the cards of GWENT. For that, we have implemented the Balance Council, but more on that below. Our latest Developer Update explains it in detail while highlighting the most important changes: New Features Balance Council…Game update14 Aug 2023Patch Notes 11.8Hey everyone and welcome to the Patch Notes for 11.8! This is a patch between card drops so we are focusing on adjusting the new cards and a few old ones as well. For an overview of this patch, check out the Developer Update with Molegion and Ryan. New Features New Deckbuilder Filter - Added the option to filter card sets by the currently active Cycle. Note: For the Summer Cycle, the active car…In-game event13 Jul 2023Patch Notes 11.7The biggest card drop of 2023 is releasing tomorrow, bringing 36 new cards to the game. To support the new card drop, we are also making changes to existing cards, as found below. For a rundown of the most important balance changes and some of the new Scoia'tael cards, make sure to check out the latest Developer Update: New Features The Tide Rises - The wheels turn, the waves crash—cities burn…