+ First, a new spell has been added to Planar Slag, a late game item. This will allow players to continue the questline without wasting unnecessary time dealing with moons.
+ Second, a new difficulty mode has been added for Camping. It defaults to Off.
The ideas is that Tiredness builds up and acts like a resource when healing. Spending time in camp uses up your Tiredness, which then prevents you from healing or gaining mana.
Tiredness can be gained back by wandering or fighting monsters, especially difficult ones.
Camping is not prevented, only healing. The idea is to limit the constant use of camping to fill up to max after fighting, for players that want more of a challenge.
Man and Health regen are not limited by Tiredness.
+ Last, some rare bug fixes.