Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
IncrelutionNewsSmall maintenance update
Game update

Small maintenance update

Increlution · published 6 Jul 2023, 13:30 UTC · build 11640258

All newsPlayers around this dateRead on Steam
  • Added a new render-buffer flush mechanic to the window manager which aims to tackle the render-buffer getting out-of-sync after minimizing the game on some Windows hardware configurations. Due to none of my testing hardware being affected by the issue, this solution is somewhat of a theoretical approach and not fully confirmed as effective, but community testing results look promising


Added additional data to the save for the restart generation feature (it takes one generation to properly populate this new data for your save)

  • It now tracks whether you had encountered actions prior to the current generation and resets that data on generation-restart
  • It now tracks your game completion and longest life data prior to the current generation and resets that data on generation-restart

The new data above should tackle some edge-case issues where chapter completion records and automated backups could fail to fire if you: "completed a chapter, restarted that generation, and completed that chapter again". These bugs were limited to informational data and did not otherwise affect progression

  • Fixed a bug that could cause combat stalling to proceed for explorations that were no longer available, if they were still in the queue due to being manually added
  • Fixed a bug in chapter 5 where the prevent auto-refill setting could fail to trigger after automatically filling up on eggs, if the return to the children wasn't also automated
More from Increlution

Other announcements

All news
Game update14 Jun 2023Minor update following the June QoL updateVarious hotfixes to tackle launch day issues with the QoL patch · Fixed an issue in the new restart generation feature that caused story completion times to not properly reset, which could lead to incorrect displayed times (those prior to the restart). This effect was purely visual/informational, and had no impact on progression. This fix takes one or two restarts or reincarnations to correct i…In-game event7 Jun 2023June's quality of life and player feedback updateWith this update I wanted to work through a significant amount of my feedback-backlog, primarily focusing on features that were too big to "pick up" during focused-developement cycles, such as content updates. It doesn't tackle the entirely of my list, but takes care of most things that don't have roadmap-benefits to hold off until more content is fleshed out. Let's get straight to todays chang…In-game event15 Mar 2023March's player feedback updateLet me start off by thanking you for all the feedback that followed the release of chapters 10 & 11! With different people taking vastly different approaches to the same content, it was somewhat of a challenge to define the rough edges. But nothing is as helpful as in-depth thought-sharing of your experience to determine what to improve upon! So let’s get to the changes, I hope you’ll enjoy the…