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Strategic Command: American Civil WarNewsStrategic Command: American Civil War - v.1.06.00
Game update

Strategic Command: American Civil War - v.1.06.00

Strategic Command: American Civil War · published 1 Feb 2023, 17:38 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

today we are releasing the first patch after the launch of Wars in the Americas.

https://store.steampowered.com/app/2259440/Strategic_Command_American_Civil_War__Wars_in_the_Americas/

Here is the changelog:

GAME ENGINE
- Fixed an issue that allowed some newly deployed Naval units that are not river units, to deploy in a river hex.
- Fixed a surprised hidden enemy unit error that allowed some units to move through hidden units.
- Fixed a DLC campaign loading issue that would in some cases load incorrect customized text in game (Louie Kaboom).

EDITOR
- Placing a < symbol at the end of the #MAP_POSITION in STRENGTH scripts will allow for targeted units to be destroyed.

CAMPAIGNS
1846
- Set control of eastern Chihuahua and northern Coahuila to Comanche
- Added a second port to New Orleans LA
- Improved US AI exclsuions (Tanaka)
- Improved US AI garrison behaviour
- Improved US offensive AI behaviour (Tanaka)
- Added the settlement of Anton Lizardo VE

1870
- Added French Major Victory if France controls Coblenz (Xsillione)
- French 1st Cavalry Division will now deploy on 1870/08/03 at Nancy (was 1870/08/05 at Strasbourg) (OldCrowBalthazor)
- Chasseurs des Vosges Franc-Tireurs will now spawn in St Die if a German unit is within 7 hexes of St Die, or the date is 1870/08/28
- Added additional Franc-Tireurs locations (OldCrowBalthazor)
- Improved German AI garrison behaviour

1898
- Extended map south by 4 hexes (Edprem)
- Added a port and Spanish fort unit at Manzanillo CB
- DE 501 will now correctly appear at the end of the first US turn
- Forts now begin the campaign fully entrenched

OTHER
- Updated Strategy Guides

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