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GatewalkersNewsPatch 1.0.10
Game update

Patch 1.0.10

Gatewalkers · published 27 Jan 2023, 21:05 UTC

All newsPlayers around this dateRead on Steam

Hi there, Gatewalkers!

Today we launch a new patch and we have to say - we made a lot of changes and improvements! Thanks to you we can make Gatewalkers even more fun! Also, we are taking your ideas very seriously, so you can expect that we will implement some of them in the future 😎 But for now, check out what we did in this patch!

💜 If you like playing Gatewalkers please consider leaving a positive review on Steam 💜

👉 Please verify your game files after downloading the patch to ensure that the game runs smoothly.

⚙️ List of changes 🛠️

  • Change in boss kills achievements. Now when playing in coop, you don’t have to kill the boss yourself - killing a boss by a partymate also counts.
  • The outlines of items that are deep in the background no longer display.
  • New Elana portrait
  • Added rewards for completing coop objectives
  • Critical strike sound has been modified.
  • Reduced chance of finding an Ancient Cave in all biomes
  • Added metallic foot sounds to the Toxic Ancient Lab objective
  • Added navigation to the password terminal in the Toxic Ancient Lab, now the player can’t go through the terminal.
  • Added missing textures in the Volarian Hunter attack.
  • Balancing Targe Shield's passive aura. Now grants 90 and 160 (from T5) defense buff and the Targe Shield skill now works on allies as well.
  • Fixed a bug in some T5, T6, T7 caves that caused the Etcher T5 mob to work incorrectly.
  • Fixed all treasure detector cases when the detector was showing a place off the map.
  • Fixed a bug that caused the treasure detector to behave strangely when placed close to a chest.
  • Fixed bug in Ancient Hybrid boss name.
  • Fixed descriptions in Broadsword's effects when consuming Prey Mark.
  • Ancient Orb kill goal (achievement) has been extended to include Ancient Turret
  • Fixed a bug that caused the Ancient Berserker to display a circle indicating his aggro range when fighting.
  • Fixed an issue where the levers in the Guild Training Room had the "Talk" interaction
  • Added ancient technology fragment resources to all Fire worlds.
  • Fixed a bug in the Toxic Ancient Lab objective where mobs spawned suspended in the air.
  • Fixed navigation in the Toxic Ancient Lab objective that allowed ignoring locked doors when the player was walking on the edge of the objective.
  • Fixed a bug that made it impossible to find Enlighted Flame Ruler in T7 fire worlds.
  • Fixed missing collisions in the Toxic Ancient Lab
  • Fixed text overlapping on the other UI elements in the crafting window.
  • Fixed a bug where Force Staff T5 Toxic Epic would not unlock after unlocking Force Staff T5 Toxic and Force Staff T5 Epic
  • Fixed issue with inconsistent damage values on rings, when changing gear or while under effects of damage buffs (Diversionist Ring Toxic and Heat)
  • Fixed the bug with the automatic change of the main passive skill when going between the guild and the expedition
  • Fixed a bug with no snow to collect on some T6 Ice Worlds.
  • Fixed Spell Swirl's hit count according to its description.

That’s all for now! Don’t hesitate to share your thoughts with us. You can do this here on Steam (and other social media) but we encourage you to join our welcoming Discord community. Why? We check out the Discord server very often. Also, some players are already pros 😎 and they are helping others which is amazing (thank you guys!). That’s why you can get the fastest reply to your questions on Discord.

Join us here:


(click on the banner above)

Best,
Gatewalkers Dev Team

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Your insights are very valuable.

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