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FrigoreNewsFrigore REMASTERED - BETA access v2.0
Major update

Frigore REMASTERED - BETA access v2.0

Frigore · published 24 Jan 2023, 21:14 UTC

All newsPlayers around this dateRead on Steam

Update v2.0 Remastered BETA/Game rework

Hello everyone !
I hope you are doing well ,

TL:DL
The past couple of months i had some minor health problems/University and other personal things to do. As i promised but not delivered on time was the remastered/reworked version of Frigore. This update was supposed to be released along time ago but as i said i had some important things. I apologise for this and hope i can make it up to you all. This time i have more time and more focus to give you the game i promised. The following release "v2.0" is an experimental BETA for the owners of the game and it is still in the 10% of the work i will provide. Everything in this update is in very early stages and i will provide details below on the new gameplay and mechanics of the game.

V2.0 - BETA - PROVIDES THE FOLLOWING:

  • Remade the game into a wave/survival/endless shooter.
  • A small dimension map for testing called "Forest House" that will be expanded very very soon.
  • So far 2 weapons and the rest are almost ready for next weeks update : M4A1, FN-SCAR and many more.
  • Dynamic weather and day/night cycles. During the night , the visibility of the enemies is much harder , as in day time is much more easier to spot them.
  • Timed based ammo spawns found in the main building , making it risky to attempt to restock on ammo due to the complexity of the interior.
  • Simple timer to track your survival rate "Wave counter and player progression underway".
  • Smoother framerate + better graphics and more post-processing features.
  • Dynamic rain and fog
  • Fixed dark spaces and Hard shadow that made it impossible to see.
  • Better navigation on AI and pathfinding.
  • Reworked main menu scene to fit the gameplay.
  • Lag issues fixed.
  • Fixed all bugs that made your character fall under the map.
  • No duplication glitch/removed inventory interface.
  • Fixed issues with enemies passing through trees and doors - No clipping.

This just a test for the game and i hope it works better this time. As the older version of the game had many issues + bugs and problems, i believe that this time everything will be resolved and we will end up with a better game experience!

Next month Update on V2.1

  • FN-SCAR weapon (automatic).
  • Expanded map with more checkpoints + weapons + ammo crates.
  • In game random events that will trigger effects,difficulties,boosts etc...
  • New enemy variant.

Lastly i want to say thank you for everyone that supported the game so far. I want to say that, this time updates and responses are going to be more consistent. I will post a future roadmap and the progress on the CO-OP multy play very soon with pictures/videos.

Take care everyone ,
Until next time,

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