Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Estranged: Act INewsNative macOS Support Ending
Community

Native macOS Support Ending

Estranged: Act I · published 15 Sep 2019, 19:24 UTC

All newsPlayers around this dateRead on Steam

I'm sorry to announce that because of changes Apple are making in macOS Catalina (due to be released later this year), Estranged: Act I will no longer be able to run on macOS.

Impact for macOS Players

  • In the next few weeks, the Act I store page will no longer list Mac as a supported platform
  • Players that downloaded Act I previously will still be able to access the Mac version of Act I, but after upgrading to macOS Catalina the game will no longer run

There is no impact for players on Windows and Linux.

Technical Details


The specific changes that Apple will make is the removal of support for 32bit applications. I have followed up with Valve around adding 64bit support to the Source SDK 2013, but have not heard anything back.

My hope is that since this also impacts Valve's older first party titles, they will fix this in the 2009 engine branch and upstream the changes into the 2013 SDK.

Apple are also actively deprecating the OpenGL graphics API in favour of Apple's Metal API - something Source SDK 2013 won't support without a lot of engineering work on Valve's side.

To bring Estranged and other Source SDK 2013 games back to Mac for any meaningful length of time, both Metal and 64bit would need to be supported.

If you'd like to discuss this, drop a comment below or join the Estranged community at https://discord.gg/estranged

Thanks,
Alan

More from Estranged: Act I

Other announcements

All news
Game update19 Sep 2026HBAO and Depth of Field Support for AMD GPUsAn update is now live for Estranged: Act I which allows HBAO and Depth of Field to work on AMD DirectX 9-capable GPUs! AMD Fixes Originally these options did not work for non-Nvidia cards when we tested them, and we turned them off using feature heuristics for AMD. Now Estranged: Act I fully supports AMD cards, though Intel GPUs still aren't supported because Source Engine still locks them out…Game update4 Jan 2025Minor UpdateA minor patch update is now available for Estranged: Act I on Windows. Changes in this build: · Tweaks to the Extras menu to link to the Official Estranged Wiki · Removes the anonymous statistics functionality from the game code, and checkbox from the Estranged Options · Adjusts Visual C++ redistributable version to 2013 Happy 2025, and thank you for playing Estranged!Community16 Jan 202410 Year Anniversary of Estranged10 years ago today , Estranged: Act I was released. Since then, there have been well over a million unique players , with nearly 7k reviews and the title sits with a Steam rating of 93% . "Natural Reserve" by Er0de from the Act I Steam Community Thank you to everyone that supported the project by translating, submitting feedback, and of course playing the game. The biggest reward for a game dev…