
Ho ho ho! Hope that you behaved yourself this year because we have prepared a special gift. An island, filled to the brim with sounds of bells and smell of Christmas trees, is already available in the Sanctuary.
There you can meet Krampus, and every Pilgrim can find a lot of beautiful decorations in his bag. He is ready to part with them for luscious gingerbread - Arcana’s traditional festive dish. The more sweets you will find the more decorations for your house you will be able to acquire.
Look for the beacons in the Broken Valley - they will lead you to the Christmas presents with gingerbread (but, maybe, you will stumble across something even more interesting).

In winter, it is a custom to decorate not only the Christmas tree but also your own house. And decorations, which you can get from Krampus, will help you with that.
Wooden furniture, candles, lamps, and many other items will help you adorn your house and fill it with coziness and warmth. We will proceed to add more decorations in the future.

It is important to us that everyone will be able to play Frozen Flame at their own pace. So we added a difficulty choice at the start of Local Play. You can also change the difficulty for already existing games.
For those who love customization, we added an option to ignore difficulty settings by using line bIgnoreDifficulty = true; in the Game.ini file.
This update brings you much-needed changes for gamepad controls: we have improved existing functions and added new ones. We also expanded gamepad support for inventory and other interfaces.
We have also introduced target lock into the game - now you will be able to choose and focus on one target.
You can expect even more improvements for gamepad controls in the future.

Dance, cry, laugh or scream - now it will be even easier to show your emotions in the game. The new menu allows you to choose any emotion without the need to type it in the chat.

Battles with the bosses of Broken Valley are now more dangerous than ever. Even the forces of nature will fight against you alongside the Cursed.
Poisonous thorns, fire traps, fierce blizzards - overcome these challenges to reach the boss. But this fight can’t be won with brute strength and sharp weapons - only with dexterity and wits.

We saw that a lot of players place bonfires in their houses, so we decided to add a stone stove. It is not only a decoration but also a place to cook your food and keep you warm.
Now bonfires can only cook recipes that require one ingredient, while a stove allows you to cook 2-ingredient recipes.

We updated Woodhead’s model to make him look more otherworldly and magical. His animations were also improved.
We listen to your feedback. And, to improve QoL even further, we have made some further changes to old mechanics or introduced entirely new ones:
Gameplay
Map
Animations
Interface
Bug fixes

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