Deepening Fire · published

Deepening Fire Early Access version is here now. Thank you very much to every player who pays attention to our game, at the same time we have also received a large number of feedback from different players, connoisseurs, UP, etc... We know that the existing version of the bounce and other judgment is too strict, boss attack power is too high and other problems that make the game too difficult. We are in full swing to adjust, have been adjusted twice, and at the same time solicited from everyone. If the game is divided into high and low difficulty settings, do you support it?
Hoping you give us your own opinion here! Thank you again for your suggestions
【November 30th】Version 0.9.1a update:
- Overall level difficulty reduced
- Significantly reduce the strength of the Moon Maker Creep
- Reduce all weapons to block blood from non-precision blocks
- Extended precision block determination time
- Temporarily eliminate damage when bats and mosquitoes are hit
- Greatly increased the blue fire drop of the novice boss "Guardian"
【December 1st】Version 0.9.1b update:
- Reduced attack power and HP for some enemies
- Delay the determination of all enemy attacks to accurately block the moment you are hit
- Double the determination time for precise blocks
- Brighten the brightness of the Quadripartite Temple
- Mosquitoes and bats fly slower
- Reduced range of blast eggs
- Removes the resistance to healing the poisonous water of the cage