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RepetendiumNewsUpdate 15 - New Events, active items and Japanese Localization!
In-game event

Update 15 - New Events, active items and Japanese Localization!

Repetendium · published 7 Dec 2022, 02:23 UTC

All newsPlayers around this dateRead on Steam

Update 15 - New Events, active items and Japanese Localization!


This update is primarily about updating some backend code aswell as adding a few new events and active items for players to use ! Japanese localization is also now in the game :) There is currently only 5 active items in the game but that will be expanded upon in the next update !

Changes

  • Japanese Localization !
  • New Event - Challenge stone, prove your worth to gain a reward
  • New Event - Altars, provide a variety of effects or items
  • Chests now show up randomly around the map and require a key to open
  • Chests contain passive or active items (perks will eventually be renamed items and have unique art)
  • Active items are essentially a second special ability that can be swapped in and out during a run
  • New Active Item - Detpack, high damage explosive placed on ground - 20 sec cd
  • New Active Item - Medkit, fully heals hp and shields - single use
  • New Active Item - Medallion, automatically protects you from death once - single use
  • New Active Item - Starfall, become a star and slam into the ground dealing high damage - 15 sec cd
  • New Active Item - Salvo, fire a salvo of uncontrolled rockets - 25 sec cd
  • In Evolution mode you can now increase the max number of upgrades you can use at once
  • Enemy kills now give ~50% increased summoning bar progress
  • Completed events no longer add to summoning bar progress
  • Completed events no longer drop golden orbs and instead reward crystals and a key
  • Reduced excavurm turn speed by 20% and movement speed by 15%
  • Reduced the amount of projectiles Lucent Lord fires aswell as slightly reduced their spread
  • The automated miner event can no longer expire before you reach it

Bug Fixes

  • Fixed a bug where the marker of Quadrigneous could show in the wrong location
  • Fixed a bug that could sometimes cause menu text to be the incorrect size (thanks ultrac)
  • Fixed a bug that allowed players to gain permanent lifesteal
  • Fixed a bug where grenade damage would not lifesteal
  • Fixed a bug where an event could possibly cover the level exit
  • Fixed a bug that could occasionally prevent a boss from spawning
  • Fixed a bug where the game could become unpaused on the level up screen if leveling and grabbing a golden orb on the same frame
  • Fixed a bug that stopped you swapping one ultimate upgrade to another
More from Repetendium

Other announcements

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Community5 Feb 2026Quick roadmap updateHey guys, ive updated the overall game roadmap (long time coming), you can check it out over here or below, sorry to those expecting an actual game update, but its coming soon ːsteamboredː: · Town - Something that wasnt in the original version of the roadmap but was something i wanted to originally add. The town will serve as a sort of inworld menu where you choose character/weapon and upgrades…Community3 Aug 2025ProgressJust wanted to update everyone on the progress of the game! The new biomes are coming along nicely, bunch of new enemies and bosses to fight :) The new character is posing some implementation issues with how different he will play to the rest but should be able to get it sorted. Lately ive been setting aside a day or 2 per week to get some prototypes up and running for the game that will come a…In-game event4 Jun 2025Update 0.361 - ProgressionNext biome is going slower than expected so a smaller patch here with the updated progression screen and some bug fixes Changes · Replaced the achievement screen with a progression screen which covers achievements, shows enemy kills and enemy info, which items youve used, events completed etc, something for completionists, achievements related to progression will come a little later · New Item…