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SapiensNewsSapiens - Herbal Medicine Update!
Major update

Sapiens - Herbal Medicine Update!

Sapiens · published 13 Oct 2022, 20:33 UTC · build 9686707

All newsPlayers around this dateRead on Steam

The Herbal Medicine update introduces viruses, burns, food poisoning, and new injuries. To deal with these new challenges, your sapiens will need to find a number of new plants that can be researched and combined into medicines. This update also brings improvements to the graphics, AI, and user interface, and provides a whole lot of smaller fixes and improvements too.

Herbal Medicine

Viruses are a new threat, which can be introduced by some visiting sapiens, especially if you recruit them. You can help stop the spread by isolating infected sapiens, but this will become a lot easier to manage once you have researched medicine.

You can now allow sapiens to eat raw meat, however there is a high risk of food poisoning, which they can get in other ways too. They can also get burned around fires, so you might want to find some aloe and keep some burn medicine stored.

To create medicine, you'll want to investigate one of the seven new plants. They can be hard to find, so you might need to explore further out.

AI improvements

Sapiens are now more social, with better head movements and conversation flow. They will now run for urgent tasks, like providing medicine, or hunting, and they are better at choosing which task to complete first.

They also now move and behave more naturally, and there are optimizations to help improve performance with large tribes too.

Graphics, Performance and More!

This update features new models, animations, shaders, and textures, so the world feels more vibrant and alive. Despite this, you should see a higher frame rate, with a number of renderer optimizations, and some new options to increase performance further. And there are a bunch of bug fixes and quality of life improvements too.

Full Release Notes:

Herbal Medicine

  • Adds viruses which can be introduced by visiting sapiens, and spread through your tribe
  • Adds food poisoning, which can occur if you allow them to eat raw meat, or store raw and cooked meat together
  • Adds a risk of getting burned while delivering fuel or crafting at kilns or campfires
  • Injuries can now occur while doing more activities like chopping trees or mining
  • New medicine skill, research, and craftable items
  • Adds 6 new plants and the elderberry tree
  • Adds fired and unfired bowls
  • Sapiens can now die from starvation or hypothermia, and these systems have been rebalanced
  • Sapiens will seek fire when they are very cold, and stay there until they warm up
  • Campfires and kilns now melt the snow near by
  • Many craftable items must now be researched individually
  • Adds a new immunity trait

    AI improvements

  • Sapiens now interact with each other more, and talk to each other while seated
  • Many improvements to the AI with how they prioritize and choose tasks
  • Sapiens will now run when hunting, and for urgent tasks like treating with medicine
  • As running makes mammoths easier and safer to hunt, they now take more spears and provide a little less meat
  • Improved pathfinding, with smoother movements and walking animations
  • Improves a number of other sapien animations
  • Mouth movements while talking
  • Injured and sick sapiens will now go to bed, and their outcomes will be better if they sleep

    Graphics and Performance

  • Significant optimizations in many areas
  • Many improvements to shaders and rendering quality, including more vibrant colors
  • Adds new options to toggle bloom and ambient occlusion, and adds a lower quality water option
  • Improvements to a number of models, especially thatch buildings, which also have a slightly larger window allowing you to fly through
  • Newly crafted log drums and balafons will now display the correct wood type

    Other Changes

  • Decorative items will no longer go rotten or despawn, until they become usable with "allow use"
  • You can now dig and fill steeper slopes
  • New notification text when you move too far from your tribe
  • Notifications are now color coded
  • Some status effects like injuries can now be more severe, and are colored red/orange to indicate this
  • Notifications now stay up when the game is paused
  • You can now build anything out of split logs to complete the tutorial goal, not just a split log wall
  • The tech tree has been redesigned to make more sense
  • Balafon crafting now requires wood working instead of tool assembly
  • Playing any musical instrument will complete the music tutorial task
  • Undiscovered items now don't show what they are in the resources panel

    Bug Fixes

  • Named objects will now preserve and display their name when carried and moved around
  • Fixes bug where bamboo didn't grow back
  • Fixes issues with selecting paths
  • Fixes bug with issuing orders in multi-select
  • Fixes bug where mammoths could become invisible after a successful hunt
  • Fixes bug where the order of sapiens changed when you changed their role assignments
  • No longer follows symlinks when deleting worlds
  • Many other minor fixes
  • More from Sapiens

    Other announcements

    All news
    Community9 Sep 2026Sapiens development on temporary pauseHi everyone, For the past few months, I haven’t been working on Sapiens, and the time has come to talk about that. Sapiens development is now on hold temporarily. I will return some time next year. I still very much intend to release 1.0, and then continue to add to Sapiens for the rest of my life. You’ve all seen the roadmap, we know what is planned in the game, and none of that has changed. T…Community7 Oct 2025Progress Update - ConflictGreetings! I have been making great progress over the past few weeks on conflict. The first step was to add a banish command. This is long requested, and was necessary for conflict, to be able to tidy up any elderly stragglers if you take over an AI tribe for example. So this now works, you can banish your own sapiens, and you can attempt to banish sapiens from other tribes too. You can now als…Game update14 Sep 20250.6.1.2 - BugfixesNew in 0.6.1.2: · Pregnant, elderly and children sapiens now move away from sapiens belonging to hostile or unmet tribes · Fixes bug where restricted building materials wouldn't be saved if you placed a building without issuing the build order · Fixes bug where the 'build more' button on the radial menu didn't copy the correct building materials · Fixes bug where in-progress placed/built object…