We've got some quality of life updates we’d love for you to try out in the beta branch! (Right click LIV in your Steam library -> properties -> betas -> select public beta in the drop down options and let LIV update)
This one’s for those of you who use avatars and the first person stabilizer…the LIV UI circle menu (in headset) has moved!
No longer will it get be the way when playing golf or when trying to pick something up off the floor! We’re hoping this will help with a lot of those annoying ‘accidental’ toggles which can really be jarring if unexpected.
You can now access the in headset menu through the SteamVR dashboard. With the LIV desktop app running (and avatars or first person stabilizer selected) open the SteamVR dashboard and you should see a new button on the lower left side. Click that to open the LIV menu! To close it you can click the ‘x’ in the corner or the LIV circle on the ground.

Improved microphone, eye tracking gaze, and eye and face tracking blendshapes for .avatar and .VRM!

It's Prisma Sinclair!
.avatar eye and mouth tracking changes:
.VRM eye and mouth tracking changes:
You can find full documentation and more details of these new avatar updates here (for .avatar formats) and here (for .VRM) respectively!
In Beat Saber, opaque objects are now actually opaque, the way they are meant to be!

Give all these new features a test drive in the beta branch and let us know what you think, we'd love to hear your feedback on our Discord!