Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Clam Man 2 - Open MicNewsProject news and funding!
Community

Project news and funding!

Clam Man 2 - Open Mic · published 26 Nov 2022, 03:49 UTC

All newsPlayers around this dateRead on Steam

Heya folks!

I already posted a brief update in the Steam forums, but I forgot to post here as well. This won't be a long post, but hopefully good news for anyone excited about Headliner!

The game now has funding and is back in full development!

Oh cool, who's funding it?
Clam Man 2: Headliner got picked up by Fig Portfolio Shares, which is a initiative that raised a couple million dollars in order to invest in indie titles. Unlike typical publishers, the FPS doesn't oversee development and instead provides funds for development for a share after release - that means the project still very much is in my hands, and the creative process begins and ends with me. That said, however, they have been suggesting I look into porting the game to other platforms, which I'm more and more interested in.

Wait, I thought the game was already in development?
Unfortunately, no - I initially sought out publishers to help me go solo with Clam 2 and pay the bills during development, but although I had a few interested parties, publishing a solo dev is generally considered a risky undertaking. For the last two years since the release of Open Mic, I joined another indie studio as director and writer for a prequel to their debut game, so with the massive amount of work that came with that there hasn't been much time to work on Clam 2. As of now, however, I've officially wrapped production on that project and I'm back to Clam 2!

That's all good and well but when is it actually coming out?
I'm not sure yet - to give you an idea, the funding I have is roughly for two years of development, but I'm hoping to have the game out sooner than that. More news on that later!

That's great! Congrats!
Thanks, me!

So what are you going to work on next?
One of the main criticisms Open Mic got, both in reviews and time played, was that the intro was too text-heavy and felt railroaded. I'm reworking the intro, and along with that, I'm having a look at some of the internal systems of the game. The stats and dice rolling work in a way that I'm happy with, but there's a lot of features I've wanted to add that don't necessarily work with its current implementation. If it takes a month or so to rework those systems and the final product has far more depth and variety, I'd consider that effort well worth it.

That's all for now - huge thanks to everyone still excited for Headliner. I'm happy to be back on track, and I've got tons of plans for the full game. This thing is a passion project, and since I'm developing this one alone, there's no one to stop me from making it as weird and unique as I want it to be.

Much love,
Martin

More from Clam Man 2 - Open Mic

Other announcements

All news
Community25 Jan 2025Dev Update #3 - Things are still moving forward!...It's been very quiet here for a while, hasn't it? Every once in a while I get a message or an email or a comment asking for updates on the game, and every time I tell people that I'll try to update the Steam page more often. That has gone terribly so far, but luckily, that's about the only thing that *has* gone terribly. In short: development of the game over 2024 has been really solid, and…Major update16 Sep 2023Clam Man 2: Open Mic RE-RELEASE!Heya, everybody! CLAM MAN 2: OPEN MIC just received a MASSIVE update! · Reworked intro! · New (voiced) characters! · New quests! · New attributes and perks! · Character creation! (and premade archetypes, too) · UI update! · Performance and stability improvements! Play it now and see for yourself! The full game is still in development and is far from complete, but I hope that this will give you…Community28 Aug 2023PAX WEST 2023 and Open Mic update!Heya folks! Been a while since my last update - things have been pretty hectic lately! The big thing coming up (for me, at least) is PAX West in Seattle, WA! I'll be there showing off a new and improved demo for Clam 2, so if you're going, come say hi and try it out! The booth number is 3026, so hope to see you there. The second big thing is that once PAX is over, I'll be updating Open Mic with…