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ABRISSNewsUpdate 0.1.23
In-game event

Update 0.1.23

ABRISS · published 25 Oct 2022, 17:40 UTC

All newsPlayers around this dateRead on Steam

Hi there!

as promised, the many Bugfixes that are in the Demo already are in the full version! Many of you have been waiting for the expert Achievements, just open the game to get all that you have played free until now. There's a whole lot of medium-sized bugs we fixed:

Changelog

  • Achievement System Fix


    The expert Achievements should work now! Just open the game, and you should get all Achievements you already played free immediately!
  • Improved Snapping


    Buildblocks snap a lot harder to each other now, which makes it a lot easier to build perfectly aligned structures. This also makes the holding-and-dragging mode more important for fine-adjustments.
  • Level cleanup


    We went through all Levels and found a bunch of random colliders that made the level behave weirdly, some excess lights that were barely visible but cost a lot of FPS and just made it a bit prettier.
  • Turning parts while in Hold Mode


    A lot of you have tried this in the Tutorial Level - now scrolling while hovering and while moving will both work.
  • New Anti-Gravity Effect


    We've had feedback that some people couldn't tell immediately if the gravity was switched on or off, so now we have a stronger screen-space effect that is enabled when the level is in zero gravity.
  • Additional UI feedback


    We added some subtle FX to the UI to guide players through the phases of play in the game.
  • Fixed "Black Plane of Death"


    YES OH MY GOD I FINALLY FOUND IT AND FIXED IT. Never again will the camera plane turn black randomly.

    (Thank you to Lukas149 on Discord for providing the error footage)
  • Fixed camera plane behaviour


    At an earlier attempt to fix the "Black Plane of Death" I accidentaly made the camera plane not work properly. This is now fixed with the black plane bugfix, so now you should be a lot more aware of where you are in space with the camera.
  • Fixed 4k Setting


    For some reason, there were two 8k settings in the resolution dialogue. One of them was the 4k option, but it was labeled wrong. We'll change this resolution dialogue from the hard-coded one it is right now to a dynamic one that checks for your systems available resolutions automatically, but until then at least it's fixed.
  • Traditional Chinese Localization fix


    The name of the game in traditional chinese (一觸即發) was mistakenly shown in simplified chinese (一触即发). Please forgive us, we don't speak any chinese whatsoever and didn't notice - thank you to the user "Biscuit" in our Discord for pointing it out! Both of the names weren't in the main menu as logo, we also added this too.
  • More accurate destruction rating


    We are calculating the destruction percentage a bit differently now, we also added some invisible collider-Killzones in the Level to help you reach your destruction percentage goals in the game better.

We are also temporarily switching the Game and Demo to spoOooOky mode for the steam scream event, check the other post to see what that means! Hope you have fun!

- Johannes

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