This update did go to training camp, and when V1.2.17 went in, out came V1.3! This is a big update that wasn't planned to become one.
With a lot of care taken during development to keep open the possibility of local multiplayer. Only a few significant changes were needed to bring to the game what it came from: local, board-game-like multiplayer! We "simply" added the option to have several player controlled teams be able to race in single races. This works really well due to the game not relying on any hidden information that only the player or specific AI teams are privy to.

Got friends? How about a board game night with some The Cyclist: Tactics?
Thanks to Steam's relatively new, excellent Remote Play Together feature, which we now have activated for the game, this local multiplayer doesn't have to be local at all. One person can be the host and automatically streams the game with this functionality, any Steam friend can join in. Players take turns controlling the mouse when it is their turn, which is much quicker to get used to and more natural feeling than it initially sounds. Want to get your friends into The Cyclist: Tactics? They don't even need to own the game to play with you.
Note though, this local multiplayer feature was originally planned to come out a little later, but was quicker to implement than expected. It still does need some polish for us to consider it fully done. Seems to work so well though that we decided to release it early!
We do have some important fixes and tweaks for you too. Check our the change log:
The second major point of focus has been the race editor, which we think will provide the game with even more longevity. Previously you were able to create custom races and share them to to game's Steam Workshop. Now the editor has been extended with a full team library editor where you can create new custom teams and use AI default teams. You choose which riders are participating in races and can customize all rider stats - within the rules of the game.

Edit not only player controlled teams, but also the lineup of AI teams.
We aim to address any new issues that have come up with quick hotfixes, and then move forward slowly developing V1.4. Among the things we do want to put into that next big milestone are custom difficulty modes and the ability to create a career with up to 6 custom-made riders, Steam Achievements, and an advisor mode that will be able to suggest moves to newer players.
We hope you enjoy this update!
Cheers