Update 11 - 26th October
A few big changes in this update, namely the overall game loop has been split into requiring you to go down depths/levels, which opens up possibilies like each depth having a random modifier applied to it etc. Theres also a few quality of life changes and bug fixes (i forgot what i actually fixed since last version, but the fixes are totally there :p) As this is a large update the global leaderboard will be reset.
Changes
- Instead of the game taking place in one arena, you will now need to go down to a new depth to escape a deadly elemental (the elemental will also be a secret boss in a future update)
- Each depth after the first has a chance to have a modifier applied to it that will effect enemies or the environment
- Added a gameplay option to display hp/shields above your character
- Added a gameplay option to control how closely the camera follows your cursor
- Added a graphics option to scale the game to your screens resolution instead of sticking to pixel perfect scaling
- Added an interact key (by default E) which is used when interacting with anything in the gameworld
- Added global friends, global weekly, global daily to leaderboard
- Added quit confirmation to ingame menu
- Enemies now have a small chance to spawn empowered, empowered enemies have between 1-3 powers
- Event/boss markers are now more obvious when they show up
- Player stats now show on the perk and pause screen
- Perks on the pause screen now have a mouse over tooltip
- New enemy - A robotic worm that dig through walls
- New perk - Fully heal when you change depths
- New perk - Fireflies guide you to the door to the next depth
- New perk - Increase light radius by 20%
- New special perk - Instantly reload when you dash