Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Godot EngineNewsMaintenance release: Godot 3.4.5
In-game event

Maintenance release: Godot 3.4.5

Godot Engine · published 2 Aug 2022, 09:26 UTC · build 9235336

All newsPlayers around this dateRead on Steam

It's been a while since our last stable release! And this is not the long anticipated 3.5, nor 4.0, but simply a Godot 3.4.5 maintenance release to fix a handful of issues in the current 3.4 stable branch.

But don't worry – the feature release 3.5 is just around the corner (and you can use it now via its last release candidate), and 4.0 beta is not far off either.

This is a safe and recommended update for all Godot 3.4.x users. It should have no major incidence on your projects, even complex ones in production, if you're already using 3.4.4-stable.

Notable changes that motivate this release include:

  • Increase Android target API level to 31 to match Google Play requirements for new apps as of August 2022.
  • Update mbedtls and zlib libraries to fix security vulnerabilities.
  • Ignore support of S3TC compression format on mobile devices to ensure the use of ETC2 for GLES3 (fixes issues with Meta Quest 2 after a recent system update).


Read the release blog post for details on the changes.

The illustration picture is from BLASTRONAUT, a gorgeous exploration and mining game set in a vast procedurally generated alien world, developed by Perfoon. It was just released on Steam as Early Access and it's an absolute blast, check it out!

https://store.steampowered.com/app/1392650/BLASTRONAUT/

More from Godot Engine

Other announcements

All news
In-game event18 Aug 2026Maintenance release: Godot 4.7.2Has it already been a whole month since the last 4.7 maintenance release ? How time flies… Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: Godot 4.7.2! Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of cor…In-game event14 Jul 2026Maintenance release: Godot 4.7.1It's been nearly four weeks since we saw the release of Godot 4.7 , which has given our team ample time to prepare for its first maintenance release. This progress was made in tandem with Godot 4.8, whose first development snapshot released last week , and will hopefully see its second snapshot later this week. But for those sticking with the rock-solid foundation Godot 4.7 provided, only itera…Major update18 Jun 2026Godot 4.7 – Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. The first few releases focused on stability, granting the engine a rock-solid foundation that could be safely and easily iterated upon. Gradually, this has shifted more towards polish and quality-of-life, peaking in Godot 4.6 giving developers the tools to put them and their workflow first. This brings us to Godot 4.7. With 3 y…