Content Update #2
Build 0.11.0
In Depth Description: https://bit.ly/StuffedBlogPost2
Updates
- Added third person attack animations to Player Character
- Added Ultimate Power ups – Real Bear and Chest Burst
- New culling system - This will save on rendering performance and makes an increase in frame rate
- Rework of map generation system. Rather than picking maps from lists of empty rooms and connecting them randomly, now makes maps from pre-determined chunks (e.g., upstairs and downstairs). This should allow layouts that feel more similar to a normal house (i.e., doesn't have 5 kitchens and 9 living rooms) with better looping so you won't be hitting dead ends so often
- Added new props to some rooms
- When another player joins an online lobby, their bear outfit and fur now show in the Main Menu
- Added DualSense to controller options
- Added damage falloff to explosive damage
- Added unicorn skin
Fixes
- Fixed player character third person mesh t-posing whilst shooting
- Fixed issue with ‘Shark’ enemy applying attack animation to player whilst down in online can cause player to never revive
- Fixed issue with ‘Be Quiet’ gameplay event countdown timer stays on screen for client players in online after event complete, until countdown reaches 0
- Fixed issue where lights would flicker on and off
- Fixed issue with Third Person Camera not rendering certain layers
- Fixed issue with Host Player not transiting to game over if Host Player Down and client player leaves
- Fixed a bug where key rebinding wasn't working for controllers
- Fixed a bug where 2 level up points would get used when levelling up using a controller
- Fixed some UI bugs in the wardrobe that lead to the equipped and locked symbol showing at the same time
- Fixed issue where the Remap button wouldn't get selected when using a controller
- Fixed the bug where Steam would say the game was still playing
- Fixed the bug where the UI message would sometimes say "sprite index=999" instead of showing the correct sprite
- Fixed issue with equipped weapon UI changing to ‘Boom Corn’ image
- Fixed the bug where the weapon/ammo pickup wouldn’t give the player the full amount of ammo if they had the increase Ammo perk
- Players now stop reviving another player if they’re too far away
- Fixed issue where music volume was incorrectly labelled volume
- Fixed no outline around umbrella rifle in online mode
Changes
- Reduced local file size from 11gb to 5gb
- Changed the revive interaction to say Hold instead of Press
- Added bonus XP for headshots
- Player now gets more XP for shadow monster and shark kills
- Added a cooldown to the ping system
- Downed players now get shown the revive progress UI when another player is reviving them in online horde
- New Rig and Animations for enemies to Improve performance
- Ping has been switched from F/Alt to the Mouse Scroll Wheel button
- Added ultimate steps to the tutorial
- Reduced size of ping UI
- Changed new night generating screen
Known Issues
- Players sometimes briefly unable to move if at weapon pickup whilst another player is using level up station
- Night 2 (Wave 11+) – Teleporter in start room sometimes unable to teleport player
- Sometimes performance issues on Night 5 (Wave 40+)
- Music sometimes jitters in game after clicking Restart