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The Long DriveNewsMultiplayer Test Update
In-game event

Multiplayer Test Update

The Long Drive · published 20 Jul 2022, 21:09 UTC · build 9157912

All newsPlayers around this dateRead on Steam

Recent updates:

Misc and Fixed:

  • Changed "Lobbies" button label to "Multiplayer"
    ( because we can imagine a few people sitting at home wondering what a lobbie is,
    while searching for multiplayer, this should avoid any confusion now )
  • Added Shotgun ( not yet fully done, but you can use it now )
  • Picked up stuff now rotates using physics
  • Crates are breakable
  • Breakable stuff ignores the mass of the thing it collided with,
    so they are easier to transport
  • Multiplayer button only visible if the game is started through steam
  • Bunny ragdols very slightly more stable
    (Disabled self collision)

Synced:

  • Synced Ammo
  • Synced sponge and wire brush being broken
  • Synced push
  • Synced weapon state and a few sounds
  • Synced spray can color
  • Synced door open/close sounds
  • Synced client breaking things
  • Removed ~300m physics distance limit from host
    ( You can now go VERY far away from eachother! )

How to access this TEST version:

  1. right click the game in your steam library
  2. select Properties...
  3. select BETAS tab
  4. from the dropdown menu select multiplayer_test

(You don't need to enter any beta access code.)

Previous updates without post:

v2022.06.23dev_multitest:

Added:

  • Added power pole cables
  • Added colliders to other players
  • Added physics lock setting in misc tab
    - In multiplayer the server's setting is used
    - Things in trunk are getting locked only if it is closed
    - Parts which fall off after collision won't have their physics locked until picked up

Synced:

  • Synced physics locked items position and rotation
  • Synced Food

Fixed:

  • Fixed unused stuff spawning
    (like square headlights next to round headlight car variant)
  • Fixed players flying here from far away, when standing up from a seat
  • Fixed players being twisted
    (now they should be only as twisted as in single player)
  • Items disappearing (or being unsynced) should be less frequent

v2022.04.18cdev_multitest:

  • More stable join
    (less car falling apart)
  • Smoothed bulging eyeballs when zooming
  • Smoothed picked up items sync a bit more

v2022.04.17edev_multitest:

  • Added bulging eyes when zooming

v2022.04.17ddev_multitest:

  • Synced car variants a bit more
  • Synced license plates texts
  • Synced radio devices
  • Synced radio channels
  • Fixed everyone teleporting when someone joins
  • Smoothed picked up items sync a bit
  • Can steal items from other players

v2022.04.14bdev_multitest:

  • Added "DevBacon" checkbox to the developer menu
  • which turns on beacons above buildings, so it is easier to find them
  • maybe Fixed Car04, Car06P, Bus02 not being driveable
    (because of some seat list having more elements than it really has)
  • Synced car variants a bit
  • Fixed players's clothes colors a bit more

We know there are more lot of bugs and problems, working on it and other much more new stuff

ːsteamhappyː

Thank you for playing and for the feedback and patience. Have fun and don't you EVER get sand in those Steel Pants of yours!
ːsteamhappyː

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