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AggressorNewsANNIVERSARY UPDATE
In-game event

ANNIVERSARY UPDATE

Aggressor · published 28 Jul 2022, 22:09 UTC

All newsPlayers around this dateRead on Steam

Aggressor


Taking a break from the usual serious nature of updates to celebrate the 1 year anniversary of Aggressor.
On this very day, 1 year ago, Aggressor was released to the public in early access at approx 12:00 UTC. A moment to remember, I made a small update to celebrate. This wasn't just some aimless venture taking up development time of real issues though. I used this opportunity to get familiar with the Unity VFX graph, an extremely powerful tool for visual effects that allows not 10s of thousands (current particle systems), but millions of particles to be displayed on screen. It does this by making heavy use of GPU acceleration.

EFFECTS CAN BE INVOKED BY USING THE WHIPLASH MISSILE (available only on high tier aircraft).


The possibilities with this are certainly exciting and something to look forward to. When the time is right for more larger scale events to be added to the game, this will be the primary tool to accomplish the visuals while retaining performance.

(NOTE: Another patch will come approx 24-48 hours after this one which will return the Whiplash missile stats to normal and remove the special effects, enjoy it while it lasts)

Changelog


- Tweaked: moon brightened
- Fixed: UI remaining after close
- Fixed: peaks map too bright areas
- Added: sonic boom visual effect
- Tweaked: sonic boom sound more acute
- Fixed: decreased minimum gun range on some aircraft allowing shots to be taken at close distance.
- Added: Whiplash missile - temporarily enhanced
- Fixed: jet fire remaining after disintegration

More from Aggressor

Other announcements

All news
Community1 Mar 2026Aggressor News: New GamemodeAggressor News While the update is still in the oven (few days away), I'm starting a new series on here to keep you better updated with Aggressor development. Upon request from the community and because it is fairly easy to do now with Aggressor's current code, I am starting a new gamemode that will feature a dynamic-ish mission. It will have you operating from within the cabin of an E3 Sentry…Community19 Feb 2026Procedural & Dynamic MissionsDynamic Gameplay I've been wanting to have some elements of mission state evolution for a long time, but whether it's possible in a way that's fun enough to pursue is a topic that still needs some thought. I'll quickly go over what Aggressor has now and what can be done in a reasonable timeframe. First off, Id like to address what is understood under the concept of a dynamic campaign and how Ag…Game update19 Jan 2026Patch 1.2.2Changelog · Added 3 more themes to skirmish: MODERN, PROTOTYPE WAR & EVERYTHING · Water textures sharpened · Fixed bug where look around was restricted in cockpit view when added controls mode was set to cursor joy, but you didn’t have additive controls toggled · Fixed issue where roll-aligned chase cam would be left behind · Fixed issue where camera would intersect with the ground or entities…