Reduced game download/install size, primarily by decreasing bit rate of some of the music. (This will make this update an unusually large download, but overall install size will be decreased.)
NPC ships and stations will now repair themselves when the player is far enough away.
Missile/Mine Launchers will now eject any stored munitions when switching modes instead of causing them to be lost forever.
When multiple ships are salvaging/mining the same parts, it will now be randomly-determined which ships gets to collect any resources that spawn.
Bugfix: Galaxies were unintentionally generating with each faction only controlling a single star system.
Bugfix: Resources that are stored in tiles of the incorrect type could cause crew to get "stuck" if the storage room was assigned to supply another part.
Bugfix: The red "invalid" cursor wasn't being shown when plotting a hyper-jump and hovering the mouse cursor over an unreachable star system.
Modding: ResourceStorage components now support an optional 'DropResouresWhenRemoved' parameter that, if true, will cause any stored resources to be ejected when the component is removed by a ToggledComponents.