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Almighty: Kill Your GodsNewsAlmighty Update 0.1.91 is Live!
Major update

Almighty Update 0.1.91 is Live!

Almighty: Kill Your Gods · published 12 Aug 2022, 14:18 UTC · build 9303874

All newsPlayers around this dateRead on Steam

Plenty of exciting new features, bug fixes, and optimizations await you in this update!

  • Added throwing to carriable objects, hold left and right Fire and release to throw, longer you hold further you throw.
  • Added magic static charge and impact explosion to carriable objects, hold left and right Fire until it's charged.
  • Added Crafting tracking, tracking the ingredients required as Quests for any object, view on Quest menu.
  • Fixed numerous issues with Raids in multiplayer, enemies no longer linger after raid end.
  • Increased Raid loot drop rewards.
  • Fixed diagonal melee attack issues most noticeable on controllers.
  • Skip cutscene added to B button on controller, Escape as normal on Keyboard.
  • Added Highlord Level 2 and 3, with level 3 having a golden Battle Throne.
  • Added Highlord codex.
  • Added Codex for Islands and Hollows complete with what minerals and buried loot is available.
  • Added Gold Stinger to God Islands.
  • Added Gold Lancer to God Islands.
  • Anu Island now unlocks at Almighty tier.
  • Added Almighty and above tier Signature Gear to Quartermaster Store.
  • Added Signature Power Stones.
  • Added ability to use stores on friends Home Islands.
  • Added Weakpoints to Sense mode.
  • Improved Sense mode to use icons for accessibility and optimized.
  • Added reset player progress menu option.
  • Stopped players changing gear whilst amulet spell is active which caused issues.
  • Removed Tornado upward force and replaced it with more severe impact damage, to avoid Tornado rag doll pinball.
  • Fixed carriable object stutter.
  • Carrying animations adjusted to be more upright.
  • Carriable objects that land in sea should now float to nearest shore.
  • Players now drop carriables when they enter the sea.
  • Adjusted God Island enemy spawning to be more challenging.
  • Added jump vents to God Islands.
  • Fixed God Island Hollows chest spawning.
  • Fix to camera collision, should intersect less with environment.
  • Added carrying and throwing details to Archive.
  • Powerstone higher Tiers above Almighty added.
  • Moved Particles to Addressables for continued memory optimization.
  • Moved Upgradable Buildings to Addressables
  • Downing Wildlife at higher Tiers should no longer kill them outright with 1 shot.
  • Fixed a number of issues with Home Island economy, adjusted bonus items awarded.
  • Home Island buildings should no longer build on top of other players, they get respawned near interact point.
  • Home Island Guard Tower broken floors in multiplayer fixed.
  • Home Island buildings no longer damaged by storm lightning.
  • Home Island buildings no longer healed by Powerstones.
  • Statues and Banners no longer spawn multiple copies when previewing customization changes.
  • Fixed Kindred failing to find job points on Home Island.
  • Fixed Home Island buildings not always starting with correct health.
  • Extracted container opening sequence sped up, added accept/slaughter all for Wildlife.
  • Adjusted camera shake when standing in fire so its different to being hit by vents.
  • Killing God now also destroys any storms/tornadoes they spawned.
  • Gods no longer fly into space if you stand on them.
  • Ironside shader duration fixed.
  • Morning Star and Guard Towers will target ragdolled enemies and not wait for them to get up.
  • Feral Lair destroyed state fixed for multiplayer.
  • Added the display of Home Island owner’s name on map screen in multiplayer.
  • Fix Kindred playing the walk-with-lantern animation after the lantern de-spawns on greeting a player.
  • Added compass and waypoints to tutorial scene.
  • Fixed memory leak caused by Extraction Points.
  • Fixed bugs related to Lightning Bolt data.
  • Fixed enemy lairs spawning enemies while destroyed in multiplayer.
  • Disabled Dynamic Batching, and added GPU material instancing.
  • Animation file optimizations.
  • Fixed gloop style projectiles sticking in mid air.
  • Fixed explosive containers sync over Photon.
  • Fixed God Tentacles destroying too many colliders, which allowed players to enter the God’s torso.
  • Fixed Pack UI’s Join Pack Member system, cannot use when player is between scenes to prevent disconnects.
  • Fixed Treasure Chests and Buried Treasure when used in a Pack that is split over multiple islands.
  • Golden Storm and Bastion Guardians given more health and damage, VFX fixes.
  • Fix to clamp on points not throwing players off when overcharged.
  • Adjustments to grass and shadow quality settings.
  • Fixed problem with home island saves losing data.
  • Fixed player not being thrown off clamp points.
  • Fix quest manager spamming errors.
  • Fix “healed by ” messages.
  • Fixed guardian beam termination logic.
  • Fix some incorrectly observed Photon components.
  • Lightning will not strike player while inside the customization area.
  • UI Input text fields remain focused if the player moves the cursor out of the collision area.
  • Fixes to basic Clan functionality.
  • Added Clan room model to stall.
  • Updated Photon PUN version.
  • Updated Accelbyte SDK.
  • Numerous ongoing bug fixes and optimizations.
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