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Sword x HimeNewsThe 6th major update preview
Community

The 6th major update preview

Sword x Hime · published 7 Nov 2022, 04:12 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, I'm Kazuya
Time flies, it's been two years since our Sword x Hime sale, 5 major updates, and a 6th major update is already in the works.
The 6th major update mainly focuses on the improvement of the system and game experience. The expected improvements are as follows:

1. Key Binding
Many players want the game to support Key Binding, and I promised to do it at the time, and we will fulfill this promise in the 6th major update.
This part is related to the underlying control logic. This time I will modify the underlying control logic from static to dynamic.

2. Gamepad support
More and more players of TPS games are now using Gamepad to play. In order to meet the trend, the sixth major update will also fully support Gamepad, not only in-game controls but also UI support.
This part is related to the underlying operation logic. The logic of the keyboard and mouse is different from that of the Gamepad, and the UI event reception and operation methods are also different. It is necessary to re-implement an operation dedicated to the Gamepad.

3. Memory optimization
This is partly my mistake. At that time, in order to catch up with the release date, I made a lazy decision on memory management. As a result, as the game is updated with more and more content, memory usage is getting bigger and bigger, and now it has become violent. increased to 7GB.
As a result, many players cannot start the game normally. This time I will completely renovate the bottom layer and manage the memory well.

4. Loading optimization
Like 3, I also made a lazy decision when it came to scene loading. Every scene, regardless of whether the assets in it were needed or not, was loaded all in one go. If you have a solid-state hard drive, the loading time is limited. acceptable.
But if it is a mechanical hard disk, the loading time may be as long as 20-30 seconds or even longer. This time I will manage the material of the scene and only load the part that is currently needed to reduce the loading time.

5. Performance optimization
According to our current test, with the GTX1060 graphics card at 1080P resolution, the performance is about 40fps. After analyzing all the scenes, I feel that we can manage the display of objects in more detail.
There should be room for improvement in performance, so I will also start to optimize this part to increase the fps as much as possible.

6. Game parameter adjustment
Although this game is an ARPG, the upgrade curve design is quite casual. Some players have given some suggestions, such as the drop rate of treasures, the cost of upgrading, the attack bonus after H...etc. I think it all makes sense, and these suggestions will be completed in the 6th major update.

7. Add a task list
A lot of players wanted the game to support task lists, and I promised to do it at the time, and we'll keep that promise in our sixth major update.

Since the above items are all related to the experience and optimization of the game, a lot of changes to the underlying structure will be made, and this update will be time-consuming, so we will release each item after completion.

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Community8 Oct 2025Snow x Hime unlock information has been updated.The previous major announcement for Snow x Hime has also been updated with new details. Please check back and read the updated post for the latest information.Community23 Aug 2025Snow x Hime – Info for Those Who Cannot PurchaseWe’ve released the general edition Frost x Hime. For those who cannot purchase the R18 version, you can buy this one instead. After downloading the unlock file from patreon, it can be converted into Snow x Hime. bilibili patreonGame update30 Jun 2025Sword x Hime 1.12.91. Fixed an issue where the gallery could not be exited when using Simplified Chinese 2. Fixed an issue where the gallery displayed incorrect language when using Simplified Chinese