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Logic WorldNewsLogic World Wednesdays: The Even Clickier Edition
In-game event

Logic World Wednesdays: The Even Clickier Edition

Logic World · published 15 Sep 2022, 05:50 UTC

All newsPlayers around this dateRead on Steam

Chair-only Keys - Jimmy

I added a much-requested option to Keys that only allows them to be pressed while sitting in a Chair.

Watch on YouTube

Even More Configurable Action Wheel - Jimmy

I added a slider to the Action Wheel to change its size, as well as a button to reset the Action Wheel to its default configuration.

Watch on YouTube

I'm planning to add even more customization options to the Action Wheel later, like changing the inner radius of the segments and the opacity.

Even Clickier Switches - Jimmy

I added a nifty little feature that lets you quickly set a whole line of switches to a single state.

Watch on YouTube

Web Request Tracing - Felipe

As you know from previous LWWs, the logicworld.net website's backend is made up of many individual services, each responsible of a number of tasks. When you make a request to the website, the main web service calls all of the necessary services, which in turn can call other services. This can make it difficult to know what actually happens when a request is made, since there is no way to know how the service calls are related to one another.

To remedy this, there is a thing known as tracing. When implemented in a system such as ours, tracing adds metadata to each call that associates it with the top level call, allowing us to know why and when a service is called. This also makes it easy to identify performance bottlenecks, since we can know what took the longest time.

I've now implemented tracing for all of logicworld.net's services. This will make the web services easier to debug and to optimize.

0.91 previews coming very soon

We are almost done with 0.91, the first major update for Logic World. It is on track to be fully released later this month. Before that, though, we'll be releasing it "in preview". This means you'll be able to opt-in to downloading the update early, but it isn't guaranteed to be 100% stable. The primary purpose of the preview releases is to get more people and systems hunting for bugs, so that the full release can be as bug-free as possible.

If all continues to go well, public 0.91 previews will begin later this week :)

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To make sure you don't miss the next blog post, you can sign up for our newsletter. Be sure also to wishlist Logic World on Steam and join the official Discord.

See you next Wednesday!

View this post on logicworld.net

More Logic World Wednesdays

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In-game event10 Sep 2026Logic World update 0.92.4 is out nowHello Logicians, We're releasing a small game update today to fix a few issues and improve performance in large worlds. We're working on a bunch of other stuff and we'll have more updates for you soon. Thanks for playing :) Full changelog for update 0.92.4 · Improved performance and memory usage in large worlds. · Subassemblies of flippable components created on top of mounts will no longer be…In-game event9 Jul 2026Logic World update 0.92.3 is out nowHello Logicians, We've just released game update 0.92.3. This update contains many improvements and optimizations to game startup, lots of improvements to modding, and a healthy dose of bugfixes. We hope you enjoy this update! More updates are coming soon :) And by the way, in case you haven't seen, you can now support Logic World development on Patreon . Full changelog for update 0.92.3 Game s…In-game event29 Apr 2026Logic World Wednesdays #132: The Single-File EditionSingle-file mods - Ecconia Ever since Logic World released in early access, mod loading has been supported. Mods generally are dropped in the GameData/ folder. Most mods are distributed as folders containing all their assets. But Logic World always offered to also load mods as archive files ( .zip , renamed as .lwmod ). But due to how Logic World was structured internally, archive mods have bee…