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B.I.O.T.A.NewsMusic from B.I.O.T.A. at the Save & Sound digital festival!
Esports

Music from B.I.O.T.A. at the Save & Sound digital festival!

B.I.O.T.A. · published 13 Jul 2022, 10:33 UTC

All newsPlayers around this dateRead on Steam

Join us July 14-18 right here on Steam for one of the largest digital expos about audio and music in games. Featuring concerts, deep-dives, and mashups from 70+ developers from around the world, prepare your eyes & ears for a unique event!

Starting at 10 AM PDT / 7 PM CEST, a 4-day live show from July 14 to 17 will stream showcasing all the wonderful content made just for Save & Sound, including a deep dive into the music of B.I.O.T.A.

Set a reminder to be notified when Save & Sound will go live and follow the live stream on the event page!

Watch on YouTube

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Community26 Feb 2024B.I.O.T.A. is a part of 2D Platformer Vibes!We’re excited to share that B.I.O.T.A . is a part of 2D Platformer Vibes online event hosted by Retrovibe ! The event is held from February 26 to March 4 and it gathers an amazing roster of 2D platformer titles developed by talented teams from various parts of the world. Those indie gems will challenge your cleverness in adrenaline-pumping platforming, test exploration skills, eagerness to find…In-game event18 Apr 2023B.I.O.T.A.: A New JumpHey everyone! Today's patch brings only one change, however, we have a feeling it will be a deal-breaker feature! Since Jumping is one of the core mechanics in platformer games, we've dedicated last few patches to this specific mechanic. This time, we're completely revamping the way normal jump works . Previously, when jumping from the floor the characters always jumped to the same height, no m…In-game event28 Feb 2023The Wall, The Jump and The ShotHey everyone! Today we have a rather light patch featuring two quality-of-life changes . Firstly, you are now able to shoot whlie being attached to a wall during any phase of the wall-sticking (fixed position, slide, wal jump etc,! Secondly, you are now able to stick to the wall both when jumping and when falling . In previous versions the character could stick to the wall only during active ph…