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Tournament Ark
News
Update 0.9.12: Haste
In-game event
Update 0.9.12: Haste
Tournament Ark
· published
31 Jul 2022, 23:00 UTC
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General Changes
Added a new status: Haste! The next move will have as many additional attacks as you have Haste charges. After that you lose all Haste charges.
Added a new Universal Card: Rush. This card give you the Haste status.
Added a Difficulty rating to each archetype. This is mostly for new players to know how complex is to play each Archetype.
Added 2 new Perks for the Mech Archetype: Multitask and Showtime
Changed how "Ejecting from a Mech" works. Now it will keep your accumulated MK, while only the Mech getting destroyed will reset it.
Spawned cards now spawn in the discard pile instead of the deck (For example Relentless).
Balance Changes
Breakthrough: Higher Critical Charge, now if you don't have a Mech gives you +2 Power Charges.
Combine Robots: Base Power increased.
Flying Module: Less Critical Charge, more Base Power.
Get into the Robot: If you're already inside a Mech it advances the MK of your Mech. Now it has a base Power higher than 0.
Laser Sword: Loses triple damage on crit. Now if you deal damage with this card it gives you 1 Haste charge.
Missile Shower: Rarity reduced, now is more common.
Transfer Energy to Shields: Rarity increased, now is more uncommon.
Repropose Scrap: Power reduced to 0. Now if you're Outside a Mech it summons a Mech instead.
The Ranger now haves only 1 healing potion in his deck.
Bugfixing
The default victory and defeat animation no longer plays if you're inside a Mech.
The Living Ice card that was removed in the previous patches no longer can randomly show up.
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