
Hello everybody!
Since our last DevLog, we've changed a lot in Ad Agency Tycoon. Lots of basic mechanics, things that have stayed the same since the initial release of Early Access. But once we're done with these changes, we ask ourselves: Are there any others that deserve a little more attention?
In addition to the ad creation system, many elements of the game needed tweaking. Employees. The customizations. Some annoying bugs that have been with us for a while.
So we spent the last 4 months fixing the vast majority of bugs, changing basic mechanics, and everything to turn Ad Agency Tycoon into a new game. A new game for those who thought we needed changes, but also the same game for those who liked the way it was.
Ad Agency Tycoon v0.6 is the first of a long step in restructuring the game, so that we can finally move on to the final release version. We hope you like it.
List of changes:
- Skill Tree are now Advertising Elements
- Restructuring the creation of advertisements
- Restructuring of scenario customizations
- Restructuring of reputation calculation
- Restructuring of the inventory system
- Restructuring of the employee system
- Restructuring of the room system
- New Contracts system
- Other things