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Nightmare ReaperNewsPatch Notes 2.30
Game update

Patch Notes 2.30

Nightmare Reaper · published 5 Aug 2022, 16:06 UTC · build 9255471

All newsPlayers around this dateRead on Steam

- Added minigame OST to game's content folder.
- Added jade tree upgrades for reduced explosion shake.
- Added different text color to negative and super weapon stats.
- Added support for higher FOVs.
- Added enemies to minimap in arena.
- Changed arena to quit after 10 waves, let you keep a weapon and display a message saying progress is saved.
- Changed arena to wait before spawning new enemies if there are too many.
- Changed arena to make coin shower faster.
- Changed wall kick to not push if kicking destructible objects.
- Changed dog killing event to be more deadly.
- Changed green energy orbs to reset their respawn timer when they're picked up.
- Changed self splash damage protection description to make it not add up to 100% to explain nukes hurting the player.
- Fixed issue where key objects could spawn underwater in ship level room.
- Fixed issue where performance would go down constantly when having an infinite magazine six shooter.
- Fixed issue where electric bushes would cause hit markers.
- Fixed issue where lava and acid falls wouldn't damage enemies if the player was immune.
- Fixed issue where game could randomly crash because of explosions.
- Fixed issue where enemy would stop moving and attacking or would attack walls.
- Fixed issue where enemies could be boosted more than once at a time, potentially fixing invincible enemies.
- Fixed issue where wrong cartridge was displayed if you didn't have the gold skill tree.
- Fixed issue where bouncing firebolt random projectile would do too much damage. Also reduced amount of fire particles.
- Fixed issue where game could crash when activating a fire rune.
- Fixed issue where using dual smgs slow mo during slow mo dash freezes the game while holding the button.
- Fixed issue where dual smgs slow mo wouldn't end if picking up nightmare reaper.
- Fixed issue where critical explosions could cause massive damage even with full self splash damage immunity.
- Fixed issue where recoil of critical explosions, especially in NG+, was too high.
- Fixed issue where remapping movement keys to arrows would double tap in menus.
- Fixed issue where enemy could be stuck inside large static objects like bookcases.
- Fixed issue where enemy could be stuck under floor in levels with the void.
- Fixed issue where you could get the kick kills achievement early by kicking bosses repeatedly on death.
- Fixed issue where plasma rifle secondary attack could have random projectile.
- Fixed issue where it was impossible to get Factor in the topaz tree.
- Fixed issue where jump would stop working.
- Fixed issue where player could take fall damage after entering level end portal.
- Fixed issue where player couldn't use weapons if picking one up during nightmare reaper after starting level with no weapons.
- Fixed issue where weapons with on collision effects like life steal would trigger too often.
- Fixed issue where a secret in the docks levels would have no treasure.

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Game update11 Sep 2026Patch 3.15 and some moddingHi everyone, Here's the patch notes : · Added ability to specifiy specular, metallic and roughness textures to materials in mod scripts. This will let modders create more complex textures. · Added achievement completion counter to achievement interface. Yes, you can finally see how long before you unlock the powerup achievements. · Fixed issue where there would be no music in the sapphire minig…In-game event12 Aug 2026We've added modding tools!Hi everyone, We've finally done it. We added modding tools to the game to allow you to add your own content or to modify the base game. Using the tools requires no coding experience and is as easy as moving files into folders and editing text files. What you can do with the tools: · Replace HUD textures · Add or replace any 3D visual or sound · Add or replace any weapon, object or enemy · Add n…Game update1 May 2026Patch 3.13- Fixed issue where the game would sometimes crash when reflecting an explosive projectile.