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SapiensNewsThe Making Of Sapiens
Community

The Making Of Sapiens

Sapiens · published 12 Aug 2022, 01:27 UTC

All newsPlayers around this dateRead on Steam

In this video I look back at the entire creation process. From right at the beginning with early sketches and ideas, to creating the custom engine and huge world of Sapiens, the refinement of the design, content, and game-play, and then finally pushing that green button and sending it out to the world.

It's been a long, and at times difficult process, filled with many obstacles to overcome. The development of Sapiens has changed my life. I've learned so much, and grown both as a developer and a person.

But there is still a lot of work to do, and I'm looking forward to leading Sapiens to its full potential, through Early Access and beyond.

Watch on YouTube

https://store.steampowered.com/app/1060230/Sapiens/

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Other announcements

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Community9 Sep 2026Sapiens development on temporary pauseHi everyone, For the past few months, I haven’t been working on Sapiens, and the time has come to talk about that. Sapiens development is now on hold temporarily. I will return some time next year. I still very much intend to release 1.0, and then continue to add to Sapiens for the rest of my life. You’ve all seen the roadmap, we know what is planned in the game, and none of that has changed. T…Community7 Oct 2025Progress Update - ConflictGreetings! I have been making great progress over the past few weeks on conflict. The first step was to add a banish command. This is long requested, and was necessary for conflict, to be able to tidy up any elderly stragglers if you take over an AI tribe for example. So this now works, you can banish your own sapiens, and you can attempt to banish sapiens from other tribes too. You can now als…Game update14 Sep 20250.6.1.2 - BugfixesNew in 0.6.1.2: · Pregnant, elderly and children sapiens now move away from sapiens belonging to hostile or unmet tribes · Fixes bug where restricted building materials wouldn't be saved if you placed a building without issuing the build order · Fixes bug where the 'build more' button on the radial menu didn't copy the correct building materials · Fixes bug where in-progress placed/built object…