Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idle ResearchNewsv0.21.7 Update - Offline Fix, Reworked Tutorial, Custom Preset Input, etc.
In-game event

v0.21.7 Update - Offline Fix, Reworked Tutorial, Custom Preset Input, etc.

Idle Research · published 14 Aug 2022, 00:14 UTC · build 9310930

All newsPlayers around this dateRead on Steam

Thank you very much for your patience to those who were affected by the Offline Progress issue. Should be good to go now! :^)

[⇐ v0.21.7 ⇒]

  • (Accelerators) You can now hold on the little buttons on every accelerator.
  • (Crafting) EXPERIMENTAL: Added a manual input for crafting presets. If you somehow add some weird string or something and it messes up the game, please get in contact with me!
  • (Tutorial) During the tutorial, when you need to head to a certain location in navigation, the button will turn blue!
  • (Research) Added the crafting cost in the description of current research.
  • (Settings) Ability to toggle patch notes on game load.
  • (Settings) When using Mixed Notation, you can now switch through a few numbers when you want it to switch to scientific.
  • (Diamond Shop) If you feel generous and appreciate my work, you can now donate in the Diamond Shop. These do not change the game in any way, just donations. If you are in my Discord and want a donator role, reach out to me!
  • (Misc.) Quick save and return to the main menu button on the navigation panel.
  • (Misc.) When you unlock a feature and it involves the navigation panel, the button will turn red.
  • (Achievements) The auto slot achievement has been changed to “Buy 10 Crafters”
  • (Adventure) Deploy All bugs
  • (Adventure) In stats, the Skill shards per kill was relabeled.
  • (Crafting) Orange Flask base crafting time: 40 => 30 seconds.
  • (Crafting) Yellow Flask base crafting time: 200 => 150 seconds.
  • (Crafting) Yellow Flask base crafting cost: 25 => 20 Orange Flasks.
  • (Tutorial) Redid the entire Flasks tutorial, made it more friendly and up to date with the recent changes :)
  • (Tutorial) The tutorial is now a floating window that can be moved around and resized :^D
  • (Research) Orange Flask base research time: 60 => 30 seconds.
  • (Research) Orange Flask base research requirement: 50 => 100 Orange Flasks.
  • (Misc.) Adventure and Diamond Shop buttons have been repositioned in the navigation panel.
  • (OFFLINE) OFFLINE PROGRESS SHOULD WORK AS NORMALLY NOW. IF IT DOESN'T BE THE FIRST LOAD, IT SHOULD BE AFTERWARDS. REPORT TO THE DEV IF IT DOESN’T STILL.
  • (Achievements) The Auto Crafting slot achievement has been replaced by: Buy 10 Crafters.
  • (Ice) Fixed a bug where the crafting slots don’t reset on freeze mode/ice age upgrade doesn’t working. I am aware others are having issues, but I’m going to try to figure out
  • (Ice) Fixed buy max ice makers
  • (Mastery) Fixed some mastery bugs
  • (Skilling) Fixed distribute all skill shards
  • (Skilling) Fixed an ice upgrade that isn’t supposed to hide skill tabs
  • (Solitaire) Fixed an issue where doing practice mode can reset solitaire cooldown
  • (Diamond Shop) Certain upgrades not unlocking
  • (Misc.) Minor UI/Game bugs
  • (Misc.) Letter Notation
  • (Misc.) Fixed several buy maxes
  • (Misc.) Fixed a bug where certain old saves couldn’t be imported in settings
  • (Accelerators) The toggle spend mode, useless
  • (Ice) Auto Upgrade and Unlock Auto Deploy, useless
More from Idle Research

Other announcements

All news
Community16 Dec 2025Idle Research 2 - Developer Standup Blog News - Episode 3 (XV-L)Hey everyone! I'm back with the largest set of developer standup blogs so far. Since the last post, I have finally graduated from college with a bachelors in Computer Science, and transitioned to full-time software development. I've done a pretty good job balancing work, life, and this game, and I'm very excited to see where this goes! You will again see a lot of small changes throughout the ne…Community30 Apr 2025Idle Research 2 - Developer Standup Blog News - Episode 2 (XI-XIV)Hey everyone! I'm back with another set of developer standup blogs from my discord. Posts have been less frequent because of College. I'm about 2 weeks away from graduating! Anyways, I present you the last 14 episodes! *Looking at the earlier posts now... wow, do I love to change shit all the time haha. Just let me cook :) Episode 2 - Posts XI-XIV 1/30/25-4/29/25 Dev Standup 11.0: Boring Day -…Community4 Mar 2025Idle Research 2 - Developer Standup Blog News - Episode 1 (I-X)Starting today, I will be reposting 10 days of developer standup blogs that I write on my discord server. These will be delayed but highly detailed posts about what I have been working on for Idle Research 2. You will also see the progression of changes over time, so some things may come and go. Obviously, there still isn't a demo out... I missed the deadline for the Steam Idler Fest because of…