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OVR ToolkitNewsChangelog for 27-10-2022
Game update

Changelog for 27-10-2022

OVR Toolkit · published 27 Oct 2022, 20:41 UTC

All newsPlayers around this dateRead on Steam

27-10-2022

Changes:
- Alarm clock time now saves between sessions, though the alarm clock will still be turned off on application start.
- Performance stats will now search for an Nvidia GPU first to avoid detecting onboard Ryzen iGPUs.

Bug fixes:
- Fixed an issue that would require 2 click of the Gear icon to enter Edit Mode if the keyboard was open.
- Fixed keyboard 'key spamming' when holding trigger down on a key only working for the left controller.
- Wristwatch will no longer block input to games when interacting with it from behind.
- Cursor will no longer move on Wristwatch when it is not visible.
- Fixed an issue which caused the blue accent colour to not reload on app restart.
- Fixed an issue which caused the Clock tab to not change with accent colour change.

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Community12 Sep 2026Can't see your overlays? Blurry overlays?Hi all, The latest SteamVR public branch update has some issue it seems, they've been informed and I'm working to provide them with info from users experiencing these issues. If you're having these issues and would like to help out, feel free to join us on Discord and help perform some testing/provide some log files! For those who just want to use OVR Toolkit without issue... · Turn off 'Sharpe…In-game event3 Sep 2026Changelog for 03-09-202603-09-2026 Added: · Added 'Window toggle' binding settings to Settings > Overlay to select between left hand binding, right hand, both together, or either hand to toggle windows. · Battery levels should now appear when using Standable: Full Body Estimation's upcoming v3.0.5 release. (Thanks StatandableFBE dev for implementing this support at my request!) Changes: · Log files now contain more us…Game update26 Jun 2026Changelog for 26-06-202626-06-2026 · Critical bug fix (Absolutely diabolical oversight) for a window save retry loop that would compound over time eventually leading to an application crash. (This same code was in OVRT like 3 years ago and was an equally diabolical oversight then, yet for some reason Unity 2022 has a much harder time with it) · Switched hardware monitoring SDK from OpenHardwareMonitor to LibreHardware…