Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SkywayNewsSkyway Version 1.0.3 Update
Game update

Skyway Version 1.0.3 Update

Skyway · published 4 Jul 2022, 22:38 UTC · build 9059908

All newsPlayers around this dateRead on Steam

It's long overdue, but the latest patch for Skyway is now live! This update aims to fix core issues that have been plaguing the game for years as well as bring the whole project onto a newer version of Unity to provide better stability and bring it more in line with my other projects.

Changelog:

  • Updated to Unity 5.6.3p1
  • Fixed all movement freezing issues
  • Updated Logo & Cutscenes to use VideoPlayer instead of Legacy VideoClip texture
  • Added VSync option to act as framerate limiter
  • Removed 120 FPS cap

With the update to Unity 5.6.3p1, a few systems were left out of date, notably the video players for certain cutscenes. I reworked them to fit the newer VideoPlayer component which should also help improve the playback performance in-game.

In previous versions of the game, the main character controller encountered a lot of issues with freezing in place. It was discovered that running the game at high framerates seemed to escalate the problem. To mitigate this, version 1.0.2 capped the framerate to 120 FPS which at first glance appeared to help a lot. Unfortunately, I still discovered a few lingering issues with this approach and by 2018 I had figured out the actual root cause of the problem and implemented the fix in my newer games.

Today the full fix has been implemented properly and the 120 FPS cap was removed since it served no purpose anymore. To better utilize hardware resources, I re-implemented the VSync feature which was included in experimental builds of the game. Setting this to ON will cap framerate to your monitor's refresh rate.

So hopefully that should finally clean up the game and prepare it for the long term! With these changes came a much better build workflow that meets more modern standards since I had to set up the project files on my new computer. These internal adjustments should help updates to come out more smoothly if I ever have to make more in the future.

As always, thanks for playing and feel free to make a thread in the Steam forums or contact me on Twitter if you have any questions! I appreciate all the support Skyway has received in these past years. Happy gaming!
-Matt

More from Skyway

Other announcements

All news
Game update10 Dec 2016Skyway Version 1.0.2 UpdateVersion 1.0.2 is now live! The main goal of this update was to provide a fix for a major bug involving inputs. Changelog: · Fixed character movement bug · Added option to switch current monitor in fullscreen mode · Framework for additional display options in the future · Log output size reduced, clearer to read A quick note about the input bug--the fix provided is a temporary solution until I c…Game update6 Dec 2016Skyway Version 1.0.1 UpdateVersion 1.0.1 for Skyway is live--a lot of internal Engine changes have been made in an attempt to clear up a few bugs and provide more stability. However, as a result, the game has lost some compatibility with older machines. Here's the details: Skyway has been updated to Unity Engine version 5.4.3f1. This has led to a significant performance increase all around, thanks to some of the newer in…Community19 Nov 2016Controller Support and CompatibilityRead this if you plan to play with a controller Hello! I'm Matt, the sole developer of Skyway. As of now, the game features partial controller support as listed on the features in the Store Page . What this means for Skyway is that you can control the game using any of the listed controllers below, but you will need a keyboard and mouse to navigate the Main Menu and Pause Menu. Skyway currently…