Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Under a RockNewsTier 1 Construction
Community

Tier 1 Construction

Under a Rock · published 25 Jun 2022, 09:30 UTC

All newsPlayers around this dateRead on Steam

Using Unreal Engine 5 and the core technology, nanite, is a blessing. Not only does it allow for faster production due to not having to spend time on reducing polys to optimize for rendering. It also allows us to provide an unprecedented level of detail for the building blocks, not to mention the distance at which you can see your base. No more inside of the base showing before walls are rendered, no more not seeing parts of your base even though you are only a short distance away.

Each construction piece is in the range of 300,000 - 1,000,000 polys. The ropes have individual threads, not normal maps.

Lighting is powered by Lumen, and it updates beautifully at run-time as you add or remove construction pieces.

You will be able to build exceptionally large constructions with minimum to zero impact on performance. We know this because we have already tested it extensively. This screenshot is not of a massive construction.

Construction in Under a Rock comes with very few rules, allowing for a wide range of creativity in building your dream home. In and under water, up in the trees or high up in the mountains. Your choice. It's simply about having fun.

Someone said to us they couldn't decide on whether the construction or the avatar's hair is the most impressive. If you wonder, we are using Unreal 5s groom tech for doing the hairs, and are also close to finishing the animation system for them.

Hope you like what you have seen. You can also find us at Discord where we are very active.

More from Under a Rock

Other announcements

All news
Community7 Sep 2026The Fest is over, but the adventure continues!Greetings explorers, The Survival Crafting Fest has come to an end, and with it, our Playtest is now officially closed to new participants. A huge thank you to everyone who joined us during the Fest, and especially to all the new explorers who spent time on the island, reported their findings and shared their feedback and experiences with us! · Your feedback is incredibly valuable to us, so if…Community31 Aug 2026Join the Playtest during the Survival Crafting Fest!Greetings, explorers! We're excited to announce that Under a Rock is taking part in the Survival Crafting Fest , starting today, August 31st! As part of the Fest, something we've been looking forward to is finally happening: an Under a Rock Closed Playtest is opening its doors! During the Survival Crafting Fest , if you’re selected to take part in the Playtest, you'll have the opportunity to ju…Community6 Jul 2026Dev Blog #5: Alpha Test Showcase - BuildingGreetings, explorers! We’re currently in the first stage of our closed Alpha test with a small group of players, and we’d like to share a quick update with you! The first wave of Alpha access was granted to community members who have been active and supported us over the years. As we progress through the different stages of the Alpha and additional spots become available, we’ll gradually invite…