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AppGameKit StudioNewsAppGameKit Studio 2022.06.27 update released!
In-game event

AppGameKit Studio 2022.06.27 update released!

AppGameKit Studio · published 27 Jun 2022, 13:18 UTC

All newsPlayers around this dateRead on Steam

Welcome to the quarterly update for AppGameKit Studio. This update focuses on a host of NEW commands!

Noise Generator Commands


We've added some new noise generator commands. These are useful for things like procedural textures and generating height maps:

  • SetupNoise - Initialises Open Simplex noise generation
  • GetNoiseX - Returns 1D noise value
  • GetNoiseXY - Returns 2D noise values
  • GetNoiseXYZ - Returns 3D noise values
  • GetFractalX - Returns Fractal/Fractional Brownian Motion 1D noise value
  • GetFractalXY - Returns Fractal/Fractional Brownian Motion 2D noise values
  • GetFractalXYZ - Returns Fractal/Fractional Brownian Motion 3D noise values

Sprite Physics


The sprite physic commands have been expanded, providing extra control. You can now set properties such as the gravity scaling and whether a sprite can sleep or not, this lets you take control instead of AppGameKit making all the choices:

  • SetSpritePhysicsGravityScale - Gravity scaling
  • SetSpritePhysicsInitiallyAwake - Set if the sprite is initially awake or set
  • SetSpritePhysicsAllowSleep - Allows a sprite to sleep
  • GetSpritePhysicsGravityScale - Returns the gravity scaling value
  • GetSpritePhysicsInertia - Returns the current inertia value
  • GetSpritePhysicsIsBullet - Returns true if the sprite is set as a bullet
  • GetSpritePhysicsIsAwake - Returns true if the sprite is awake

Tweening


New tweening commands provide more information to you about the tweening system. For example, you now have the ability to discover the current time for a tween and its duration. You can also clear all tweens for a sprite, text etc. This resets the state of those tweens, allowing you to clear all tweens with one command prior to adding new tweens for your sprites:

  • ClearTweenSprite - Clears all tweens for the sprite
  • ClearTweenCustom - Clears all tweens for the custom tween
  • ClearTweenText - Clears all tweens for the text
  • ClearTweenChar - Clears all tweens for the char
  • ClearTweenObject - Clears all tweens for the object
  • GetTweenSpriteTime - Get the current time for a sprite
  • GetTweenSpriteEndTime - Get the end time for a sprite tween
  • GetTweenCustomTime - Get the current custom time
  • GetTweenCustomEndTime - Get the end time for a custom tween
  • GetTweenTextTime - Get the current text time
  • GetTweenTextEndTime - Get the end time for a text tween
  • GetTweenCharTime - Get the current char time
  • GetTweenCharEndTime - Get the end time for a char tween
  • GetTweenObjectTime - Get the current object time
  • GetTweenObjectEndTime - Get the end time for an object tween

Bug fixing


Fixed a crash when using the Spaces command when the length specified was negative

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Game update13 Sep 2026Build Studio 2026.08.06Build Studio 2026.08.06 by Zaxxan --------------------------------- - Fix bug where the Studio IDE crashes if a new source file is opened for the second time when no project is loaded - Fix auto-indentation issue in the Studio IDE editor - Update Google Billing to 8.3.0Game update19 Feb 2026API Updates for WindowsFor those working with Windows, we have updated the latest version of our latest Apple and Google API support to the public branch of AGK Studio. For those familiar with the DEVTEST build, this is the same version you have already been using and testing since November 2025. Thanks again to Zaxxan for his amazing contributions in 2025 to the community!Game update1 Aug 2025AppGameKit Studio 2025.07.25 update released!We are happy to bring you the second AppGameKit Studio update of 2025, which was made possible by our awesome contributor keeping the repo up to date. As always, the source code is available for you to check out! We now target API 35 officially, and the build has been successfully tested to deploy onto the Google App Store ahead of the discontinuation of older API builds. We have also updated t…