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Under ContractNewsUnder Contract Dev Blog 02
Community

Under Contract Dev Blog 02

Under Contract · published 29 Jun 2022, 14:01 UTC

All newsPlayers around this dateRead on Steam

Hello employees! Welcome to our second developer blog for Under Contract! We have a lot going on with development that I wanted to discuss. Hold onta ya butts!

After releasing the demo and doing the Steam Nextfest we received a lot of feedback, and numbers are our jam! So let's break down our audience and what our reaction to that will be. First, you should have some knowledge about how we value our customers and their types.

Type A: These customers are after the smut, they are here to enjoy the porn. They are also the easiest to please, serve easy to access porn early and often.
Type B: This customer enjoys narrative and porn, and is very likely the largest consumer of visual novel products, or low-complexity games. The way you serve these customers is via titillating narrative and themed content.
Type C: These are your grinders, they will willingly kill 100 skeletons to unlock all the lewds in a game. These types are served by creating rewarding gameplay loops or offering hidden/grindable rewards.

In order to make the game more appealing to more customers, we need to even our representation of each of these audience groups. We estimate our audience to be made up of the following for the demo/first release.

Type A: 2%
Type B: 33%
Type C: 60%

So how do you make all of this more appealing to each group? Just good old hard yakka, that's how! We need to build more content for each group, Type C we have in the bag, we are game developers by trade, so making something fun and engaging goes without saying. The B and C types need more care.

Let’s first approach the gameplay content and jazz it up! Currently, we have our protagonist, Richard, in the gameplay scene being a normal guy. It works fine for gameplay but we need more appeal for our core. Our answer to this is to build a companion system instead.

Companions


As you play Under Contract and rescue your co-workers from damnation these fine ladies will team up with Richard to take on the underworld managers! Each companion will offer a unique power to use within the gameplay sections and will take time to charge. They will also be present in some cut scenes with unique dialogue lines for the situation.

Your default companion will be the lovely Frida, your guide through the Dreamscape and other things. After you’ve freed a co-worker you’ll have the option to swap them anytime you’re on the map screen.

They not only offer unique gameplay elements with their powers, and offer more narrative elements. The companions will also cheer Richard on during gameplay and present themselves on screen for your enjoyment!

Hopefully, this will better serve our audience looking for titillating content, the higher the combo you achieve the more sexual her reactions will become!

Narrative


The other element that will be overhauled is adding in narrative breaks during the Dreamscape exploration. These will come into play as “reality” nodes, which, once activated, send Richard back to the real world for another grueling day in the office. The exception here is that every single reality node will offer a unique sexual encounter with characters.

An example of this: “Tracy being spanked on her bare ass by Dominque during her employee performance review as Richard peeks in” or “Bliss asserting her dominance over the unruly Richard using her feet”.

Lastly, we wanted to offer quick rewards for winning a VS battle with Minions, so a quick sex scene with Richard and a Minion as a reward for besting them in combat. We are not sure how best to implement these, but the idea is solid for sure.

All of this requires more art, more narrative, not to forget easy methods of re-watching unlocked content. Just more things to work on, for sure.

Those are our plans, I cannot wait for your feedback on all this.

Cheers,
Kinky

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