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BritanniaNewsFIRST UPDATE
In-game event

FIRST UPDATE

Britannia · published 12 Jul 2022, 16:31 UTC

All newsPlayers around this dateRead on Steam

*** IMPROVEMENTS ***

  • (Camera) Reduced the lateral space that the camera is allowed to reach to avoid loosing the board from sight
  • (Romans to Brito-Romans) Improved AI choices of which fort/infantry units to convert into B-R infantry.
  • (HUD) Added Magnifier and Reset camera buttons
  • (Options) Added Edge Scrolling option
  • (Map) Reduced size of screen areas that trigger edge scrolling
  • (Nation Information) Added more information on goals: obtained goals have as many ticks as times they have been obtained; goals that are no longer reachable are displayed with strike
  • (AI) AI should no longer attack regions controlled by a nation of the same player. It will also be more careful not to start attacks with underpowered forces
  • (Battle) When a player rolls a 6+, any cavalry unit of its opponent will take that hit
  • (Battle) Decreased probability of AI Attacker retreating if none of its units has been destroyed

*** FIXES ***

  • (Map) Fixed bug where some goals of the current nation were not displayed on the Map
  • (Battle) Fixed bug where old units disappeared from the Map at the end of a Battle while AI was playing
  • (Nation Goals) Goals that are not achievable anymore are no longer presented as achievable (e.g. Roman hold goals for regions where a fort has been built then destroyed)
  • (Timeline) Fixed bug where timeline would only display turn numbers after being re-open.
  • (Notification center) The hover highlight no longer covers the turn number thus preventing from opening the Timeline when a notification is displayed
  • (Camera) Fixed bug where camera could continue moving when the game has lost the focus (user switched to another application)
  • (Romans to Brito-Romans) Fixed bug where one possible conversion was never done (e.g. only 7 B-R created while 8 could be according to the rules)
  • (Battle) Fixed bug where all units would disappear from the Map after AI retreating from battle.
  • (Battle) Fixed a bug that prevented raiders from retreating to the sea
  • (Battle) Fixed a bug were still appeared in the battle after retreating
  • (Submission) Fixed a bug were the Submission phase was displayed with no reason
  • (Romans to Brito-Romans) Fixed a bug where human player could not choose which forts/infantry units to convert into B-R units
  • (Battle) Fixed a bug that allowed the defender to retreat without respecting the stacking limits
  • (Battle) Fixed a bug where the retreat button was disabled by mistake
  • (Battle) Fixed a bug where Normans got VPs when Danes or Norwegians killed Harold from the Saxons
  • (AI) Fixed a bug that allowed AI to land units on forbidden coastal regions
  • (Notifications) Fixed a bug that displayed empty notifications
More from Britannia

Other announcements

All news
In-game event11 Jun 2024Multiplayer FixWe have worked recently to fix the known issues over multiplayer and the version updated today should solve most of your issues, in particular regarding the problems linked to poor connections. We still work on other improvements that will come during the coming summer months, namely * some know bugs on vassals incomes * a way to speed up AI animations (too slow for now but required for our MP…Steam news4 Apr 2024Britannia final releaseWe are pleased to announce that the Multiplayer version of the game is now available for play. Therefore the game is now officially out of Early Access and in its vanilla 1.00 version. Have fun with your friends and enjoy human vs human(s) matches. We thank all of those who already supported us in the previous months and allowed us to achieve this stage.Game update24 Nov 2022Minor UpdateFixed the issue with Danes landing north of Lothian · Improved a bit Scot AI to let them focus more on mountainous Scotland than Strathclyde