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Tile TaleNewsv1.6 out now!
Major update

v1.6 out now!

Tile Tale · published 27 Jun 2022, 18:00 UTC

All newsPlayers around this dateRead on Steam

hey all!
sorry for the late update, i went on vacation for a week but came back yesterday, so i immediately went about fixing the most common issues everyone has posted. i hope it helps to enjoy the game!

v1.6 changelog:

- fixed portals spawning too fast after one another
- leveling up now clears all portals, evil beasts and heals tiles from corruption
- fixed steam achievements (but had to reset the challenger achievement, so no one has the achievement now)
- fixed buildings dropping in twice
- juggernauts now never spawn before 32 turns each level
- added a dark mode (in settings)
- made all none building tiles not solid anymore, meaning all animals will move to those tiles, which in turn makes them a little bit less static
- increased points gained from a few late game tiles
- bears now give you all powerups when removed
- fixed hovering over tiles not showing information about everything on/about the tile at the same time
- new tiles now go to the end of the stack instead of the top (unless it's a building tile)
- the first few level ups now have a higher chance of showing '+10 tiles' and 'new building' as level up options

note:
- macosx build will come later this week!