
Swift turnaround on some new items into the game. 100+ new item models, and removed some old and nasty ones from the game. Still have a few icons that need some work, though.
Removed the shoulder slot altogether, and replaced it with a rune slot. Runes are meant to focus one's build - they have a high bonus for a single affinity or attribute. Shoulders started to look really silly after adding them to various armors and shirts. They had a low armor value, and some affinities. This will not affect armor much (which is pretty well balanced, and there is also an armor rune), and will have a slight effect on making the overall affinity buildup smaller, but giving the player more focus on the build.
Campaign has item progression based on the models too. When you are under level 10, you'll have nasty looking stuff, but as you progress, it gets cooler. As it should be, right? In PvP game modes, every model is available from every chest.
There is also a test branch available. Once you have a copy, it can be accessed via right-clicking the game on Steam, choosing properties, going to the Betas tab and writing the secret password of "plunderingspoils". Small and large updates are tested there before they come out on the main game branch. They are bound to be buggy and somewhat unstable, but anyone who wants is free to give them a try. BEWARE however, that save games can be potentially lost on your main, stable, game, so tread with care as there will be no warnings. Well, that might happen with the main branch anyway as we are still in early access...
Skeletally,
Dapper Grim