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Pâquerette Down the Bunburrows – SoundtrackNewsDemo QoL Update (31/05/22)
Game update

Demo QoL Update (31/05/22)

Pâquerette Down the Bunburrows – Soundtrack · published 30 May 2022, 22:03 UTC

All newsPlayers around this dateRead on Steam

Heya bunnies!
Today we're updating the demo with the latest Quality of Life improvements we worked on for the full game! Hope you'll like those!

Inputs

  • Prevent dialogue skipping with movement keys
    • Sometimes players would inadvertedly skip dialogues while intending to move
    • The trap-laying key (Space/A) is now the exclusive way to progress through dialogues

  • Added input buffering

    • Trap interactions or move direction changes didn't register when Pâquerette was still moving
    • The game now buffers your inputs during movement and apply the adequate ones when Pâquerette is done moving

  • Improved move direction changes

    • The game would ignore a movement input if the previous one was still being held
    • The game now correctly prioritizes movement inputs based on held duration

  • Prevent movement when undoing

    • This didn't break the game but resulted in weird visual jitter

  • Added a tutorial for the Undo mechanic

    • The mechanic was already there but the tutorial didn't advertise it, congrats to those who had already discovered it :B

  • Added a catch-up tutorial for the Reset and Undo mechanics

    • When a player got the right solution to the level L-5 on their first attempt, they wouldn't get the Reset tutorial
    • Thus added a forced tutorial in L-6 in case it was missed

UI/Localization

  • Added names to the levels (!!)
  • Added blinking to item counters at the beginning of levels
  • Support for special characters
    • Special characters such as "à", "é" or "ç" from the french localization are now correctly displayed.

  • Improved wording of some tutorials
  • Dialogues now always progress by 2 lines at once (they sometimes only did by one, which was kinda confusing)

Audio

  • Increased time taken by musics to progress to their calm version (30 seconds -> 75 seconds).

Levels

  • Minor changes to L-9 "R_bbit"

Bugfixes

  • Fixed missing exclamation mark from when bunnies are chased
  • Fixed a broken dialogue trigger in Level L-3 "Priority"
  • Fixed exclamation mark position when bunnies are stacked
  • Fixed incorrect dialogue box background color when triggering a dialogue at the very start of a level with a different visual theme

Feel free to give us your feedback on these changes in the comments~
(Particularly, please tell me about how much better the controls feel now~~)

Buh-bye!
- Lenophie

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