Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
CHR$(143)
News
Update notes for 1.26.23
Game update
Update notes for 1.26.23
CHR$(143)
· published
4 Sep 2022, 09:30 UTC
· build
9446535
All news
Players around this date
Read on Steam
GUI:
key bindings are now configurable! (after solving level 3 ; experimental feature)
Levels:
added ANOTHER (FLASHING) visual hint in level 4 ;^)
Bug fixes:
fixed a bug which prevented water from flowing in very particular configurations (hot/cold mixtures in a narrow L-shaped pipe...)
More from CHR$(143)
Other announcements
All news
Major update
25 Aug 2024
Smoother learning curve: access the heart of CHR$(143)!
Historical difficulty of CHR$(143) no longer stands in the way of a deeper discovery of the game Opt for the easier difficulty level , with a smoother learning curve, and go further in the game ! Version 1.30 is designed to make the game more accessible with 2 major additions: · the player can opt anytime for the easier difficulty level (currently available for most of the first 22 levels, as w…
Major update
5 Apr 2024
CHR$(143) version 1.28: new and improved building strategies!
Version 1.28 has been released :-) This version introduces a fun new feature (which has been much requested...) Four new building strategies have been introduced. These are explained at the end of level 11, but if you have solved it already and don't want to solve it again, here are a few hints: · the 2 historical strategies (" upward " and " downward ") are now completed by " leftward " and "…
Community
23 Oct 2023
New Workshop Level "Shmup!"
This is an original workshop level with a very simple goal: program your CPU to hit as many targets as possible... Easy? Yes, but they move... and fast... Will your program be faster than the targets?