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GotG Dedicated ServerNewsDeveloper Update
Community

Developer Update

GotG Dedicated Server · published 12 Jul 2022, 14:36 UTC

All newsPlayers around this dateRead on Steam

Greetings all!

I just wanted to take a moment to give an update on what is currently underway with the progress of the current task:

Dedicated Server
This is one of the most important, but also labor intensive and time consuming modules. The payoff, is that much of the remaining functionality of the Franchise management for the leagues will be part of this module.

The 'dedicated server' is a process that will run on the League Commissioner's machine (or some remote service he may have) that will be the central connection hub for all the League members. It should run 24/7/365 and will provide the direct gateway to the league data, including player/game/season statistics, trading, scouting, messaging, injuries, and all the other data processing required to run the league, in a configurable, single process. This will represent about 70% of the remaining 'feature' level development, after which, we can cross from Alpha to Beta, then the final Public Release!

There is a small downside to this, which is that realistically, it will take several months. There MAY (or may not) be a change in the database engine to accommodate multiple database connections during this time. I am going to try to avoid this, as using SQLite now is the most efficient way for a data repository, but it comes with some limitations. There will also necessarily be much development in the way of networking, and some improvements/changes may be happening there as well.

Thus, until this module is done, there will be little in the way of major updates, however, I will still be working bugs, improving performance and all that stuff. I don't know exactly how long it will take, but I will update regularly with milestones, and other general information.

There will be a full level of tutorial available on running your league via the dedicated server to help you get started when it's ready.

As always, please feel free to provide any feedback or suggestion on the message boards or on Discord, where I am generally online all the time, if you'd like to directly as for assistance, info, or generally just to chat!

Thanks for your continued support and see you in the next update!

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