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There Won't be LightNewsDevLog #01
Community

DevLog #01

There Won't be Light · published 9 Oct 2022, 00:16 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

First of all, I'd like to thank all players that suggested new features and gave some feedback reporting bugs.

If you still haven't reported the bugs that you found, I ask you to please, report it on Steam Forums or on our Discord. We have fixed more than 90% of the bugs that have been reported, and will continue. But your reports REALLY help us.

On this DevLog, I'd like to introduce you to our new map:

The Old House

This map will have a UNIQUE gameplay style, with a slower pace, ditching the 'speak to see' style from the Temple.

The ritual will be different, the pace will be different, and, most important of all, the enemy will be different, including it's behavior.

Overall, more features will be added along with the updates, and our plan of daily updates (even if it's minor performance improvements/bug fixes) will go on.

More from There Won't be Light

Other announcements

All news
Community1 Jan 2023New map teaser: HouseHello everybody! I come with the greatest happiness to announce the teaser of the new map: In addition to the new map, the game will undergo a HUGE gameplay overhaul: · Movement without inertia · New animations · Improved disk space usage · Improved network usage The new map should come out soon, in addition to other joint fixes. Thanks for giving our game a try! Happy 2023!Game update27 Oct 2022There Won't be Light v0.1.18 - AI HotfixFixed AI freezing · AI gets more aggressive as the game progressessGame update25 Oct 2022There Won't be Light v0.1.16 & v0.1.17Added a black background to texts so it helps to read when the light is on · Fixed the item stacking · Fixed the item outline inside hatches · Added an option to Steam Invite in pause menu · AI Improvements · Performance improvements