Greetings!
You'll be happy to know that we are fine-tuning Organs Please before it releases into Early Access. Here are just some of the changes we've been working on.
Players will now receive additional rewards for increasing the Survivability rate. For example, receiving a pass for hiring a new worker, reduced time when collecting Ark orders, additional orders in the queue, etc.

There are also rewards for completing Ark orders (besides the reward for saving humanity). You can count on an increase in resources and goods, the ability to build new workshops, and more.
All of this means that the quality of people you let onto the Ark and the speed in which you complete orders will play a much greater role in the game.

If you have played the Organs Please demo, you should already be familiar with events in the Factory. Different incidents and events affect elements of the Factory's management: the productivity of the shops, and the loyalty and stress of the workers. We've added some new events related to certain triggers in the game.
In addition, we have also:
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Regards,
Organs Please Team