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BloodhoundNewsProject news and temporary deactivation of the demo
In-game event

Project news and temporary deactivation of the demo

Bloodhound · published 27 Sep 2022, 11:31 UTC

All newsPlayers around this dateRead on Steam

Hello Demon Hunters o/.

Work on the Bloodhound project is in full swing.

- We've replaced most of the weapon animations,
- We have redesigned the UX and UI along with the Player HUD.
- We are adding new VFXs,
- We improved the optimizations even more,
- We added a lot of cool details to the enviroment to make it look even nicer.
- Our Sound Designers worked on the juiciness of the gun firing.
- We rebalanced weapons and enemies: adding range attacks to some melee enemies
- We have completely redesigned one enemy. Blood Priestess of Astaroth making a purely magic damage character into a supportive damage character. Now the opponents have gained additional support against the player. The priestess seems inconspicuous but left unattended she can mess up a lot during a fight.
- We have also increased the number of ambients in the game to improve climate building during breaks between fights.
- All the time we are working on improving the AI and its behavior in a group.

As you can see, we are not idle. All the time we are vigorously polishing our beloved project. A large number of changes over the past few months means that we have to temporarily deactivate the demo on Steam. It does not reflect the current technical state. Soon we will also change the library of screenshots and upload a new trailer.

When we finish work on the 3rd version of the demo. Now the final one. In it you will get to play part of the first act of the game and a lot of other new things.

We apologize for the silence on our part so far. The work on polishing the project: Bloodhound consumes us completely, so that we are able to forget about the existing world.

Best regards,
Bloodhound team.
From Players to Players o7

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