That's right! Bloody Paws Unleashed finally leaves Early Access October 14th! Just in time for Halloween!
Thank you for all of your support and feedback during this time. If you've already played the Early Access version of this game, here's what awaits you next weekend:
MAIN ADDITIONS
- Renamed game to Bloody Paws Unleashed, created new logo
- New highway stage
- 2 new bosses
- New cutscenes between levels, featuring brand new art and animation
VISUALS
- Added various new sprite animations and embellishments (flash, explosions, power ups, others)
- New HUD
- Updated animations for Bloody
- Updated animations for invisible men
- Updated animations for witch
- Updated animations for skaters
- Updated animations for Frankie (on skates and final fight)
- Added mist to village stage
- New Game Over screen
- Removed “resist the attack” note
- Wanted posters in Downtown stage have been translated for their respective language modes
CONTROLS
- Added new jump attack (down+attack)
- Added double jump for power-up level #2
- Power-up level #2 can now perform grabs and up+attack
- Improved grabs
- More control over jumps
- Hurricane attack is now a special attack, with designated button (consumes mp)
ENEMY TWEAKS
- Tweaked zombie: no hurt on contact, attack animation added
- Updated pattern of skating Frankie. Has lower HP.
- Skull pile turrets have less HP
- Improved car crash (now found only in Plaza stage). Car is vulnerable before crash.
TIMER
- New clock timer item
- Fixed clock resetting after clearing group of enemies
- Timer stops when completing level
OTHER CHANGES
- New hurricane item (for special attack)
- Village stage is now part of Forest stage
- Rearranged later “resist the attack” segments
- Added short voice clips
- Updated sounds and music in bonus stage