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BloodhoundNewsPatch Notes
Game update

Patch Notes

Bloodhound · published 31 May 2022, 17:15 UTC

All newsPlayers around this dateRead on Steam

Patch Notes 10/05/2022 - uploaded
- Added headshots.
- Added exploding heads.
- Cupid's eyes no longer glow after death.
- Fixed wall border decals and broken wall decals.
- Body count fix.

Patch Notes 14/04/2022 - uploaded
- Enemies waves balance changed.
- Enemies react to being shot by the player (animation of receiving damage).
- Motion Blur effect has been turned off.
- Opponents won’t stop chasing and attacking the player if the player crouches on the edge of the balcony.
- The player now immediately picks up two weapons (Barreled Harpoon Shotgun, Assault Rifle)
- Increased the harpoon hit area (Barreled Harpoon Shotgun alternative RMB fire).
- The bodies of the opponents don’t disappear from the arena immediately.
- The player character doesn’t get stuck on the edges of balconies if he is crouching.
- Dead enemies don’t glow red.

Patch Notes 05/04/2022 - uploaded
- No interaction with the menu while displaying the opening boards.
- Opening boards can be skipped.
- Enemies turn faster.
- Cultist Berserker dashes faster to the player.
- Blade Dancer does not block projectiles while she is in the air
- Changed game difficulty balance.

Patch Notes 04/04/2022 - uploaded
- Enemy Bishop is now more visible during battle.
- Added a warning of visual effects that may trigger an epileptic seizure.
- The player starts with an equipped revolver.
- Jumppads have an improved collision sphere (jumping between balconies is now more responsive).
- Enemy Cultist Berserker doesn’t get up if he is killed.

Patch Notes 01/04/2022 - uploaded
- Corrected the collision of the veins.
- Added VFX for Blade Dancer to increase the visibility of the deflect missile phase.
- Game loading should now be more efficient.
- Fixed textures loading.

From Players to Players o7

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