Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GearshiftersNewsGAME UPDATE 1.0.2.1
Major update

GAME UPDATE 1.0.2.1

Gearshifters · published 8 Sep 2022, 16:40 UTC

All newsPlayers around this dateRead on Steam

Hi all,

It's been a long while since I've dropped an update but I've now had the chance to add a few elements that didn't make it into the builds last year. I've also tweaked the balancing in a few places and overhauled the game mode selection so that the difficulty setting is clearer (and set easier by default).

Main changes

  • "EXTENDED" game mode: This new mode is a variation of "Standard" in which bosses, and therefore factions, are persistent. This means you have to play through ALL stages of every zone along a route in every run.
    The aim of this is to cater for players who want to be able to use their levelled-up car and weapons on weaker enemies and bosses earlier in the game. It's a little closer to the more "traditional" rogue-lite structure and some might prefer that.
    However, this mode has a longer play-time and is a more grindy experience in my opinion.
  • Custom livery patterns: Adding a little more to the visual customisation for the car, you can now choose from seven 2-colour patterns (and select both colours from the existing palette). Note, the Custom livery only becomes available once you've completed the first zone.
  • "BOSS TOUGHNESS" difficulty setting: This new setting can be found in Options -> Usability (and on the updated game mode menu - see next point). This allows you to tweak how tough the bosses are in terms of the damage they receive. 75% is now the default for a new savegame.
  • "NEW GAME" menu: The game mode menu has reverted its title to "New Game". Now when starting a new game, as well as selecting the game mode you can also adjust the two difficulty settings ("Damage Scale" and "Boss Toughness"). Hopefully this draws attention to the existence of these options to new players.
  • Default difficulty: When starting a new game with a fresh savegame, the default difficulty values will both be set to 75%. This is easier than the original default settings. If you want to start a new game equivalent to the original settings then please use 100% for both.


Balancing changes:

  • Rocket Launcher: Now unlocks at a higher level, is more expensive and causes a lower amount of damage. I hope everyone would agree it was overpowered. That said, it's still going to be one of the choices of preferred end-game weapons.
  • Mine Layer ammunition capacity doubled to 10.
  • Increased damage done by Caltrops by 5x.
  • Forward shotguns: Lowered damage, range and fire-rate slightly. (I've left the Incendiary Shotguns alone for now but I think they are probably also OP and will review further.)
  • Charge abilities: Weapon Maintenance, EMP Scramble and Caltrops have been swapped around to account for the degree of effectiveness of Weapon Maintenance.
  • Fourth Union Kickers' (saloon cars) guns do less damage.
  • Fourth Union APCs' guns do less damage.
  • Strike Legion large truck guns do less damage.
  • All helicopters toughness reduced to account for rocket damage changes.
  • Final boss balancing: All three stages now have the same toughness instead of ramping up slightly with each one. This makes it a tiny bit easier and keeps the health-bar chunks in even thirds.
  • Value of currency drops increased by about 10% in all game modes.


Other Fixes:

  • Stability fix for loading screen (mainly a console problem so possibly not seen on Steam version)
  • Fix for fast animation of loading screen flag when vsync is turned off.
  • If you've completed Deadly mode and unlocked the secret livery then this will now permanently unlock and be available in other modes. (Has anyone even seen this livery?!)
  • Fix so that Schematic Scanner should only be offered if a schematic has been assigned to an enemy vehicle.


Next update

  • The aim is for the next update to have another new game mode (likely a boss-rush style mode).
  • If time permits, I'd still like to get the controller mapping / key rebinding in. Though I've not seen that many posts asking for this. So, please let me know in the community discussions if this is important to you.
  • Any further fixes and balancing.


The usual note:
Where feasible I will always make the previous version of the build available if you don't want to upgrade. You can access this through Manage -> Properties -> Betas and enter "PREVIOUSBUILD" as the access code. (The previous build is now set to version 1.0.2.0.)

Thanks,
Richard (Red Phantom Games).

More from Gearshifters

Other announcements

All news
Sale29 Apr 2026Tiny Cars FestivalHi all! GEARSHIFTERS is taking part in the Tiny Cars Festival on Steam this week! It's on sale at the usual 75% discount. Please check out the rest of the fesitval. More discounted games, demos, and upcoming titles. Enjoy! (And, just to note that Gearshifters will receive a minor update a little later this year.)Game update30 Apr 2024GAME UPDATE 1.0.3.1Hi all, I've added an option to prevent the story dialogues appearing. So, you can now avoid the need to button mash through these, whether that's because you've already played through, or if you just don't want them active. Go to Options -> Usability -> Story Dialogue and turn the checkbox off if you don't want them to appear. You can enable/disable this option at any time, but be aware that,…Major update19 Jul 2023MAJOR GAME UPDATE - Version 1.0.2.7 - NEW GAME MODEHi folks, One more update for you!! This will be the last major update for the foreseeable future because I'm working on a new game, and "Gearshifters" has been out for nearly 2 years now. However, I'll continue to fix any serious bugs if they arise (and do a bit of balancing on the new mode if needed). Main changes · "BOSS ASSAULT": This game mode has been added for those players who want to e…