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Lost Empire 2977NewsUpdate 3 is now live
In-game event

Update 3 is now live

Lost Empire 2977 · published 10 Oct 2022, 14:23 UTC · build 9687033

All newsPlayers around this dateRead on Steam

Important notice about update 3: Key-map conflict


Key-map structure has been updated but existing players should update manually as a previous save will overwrite the new structure. R and F has been remapped to jet-pack altitude control and weapons have been remapped to G and V(lock aim). Players can of course remap all key-bindings as they wish. Players that doesn't update will experience duplicate actions when pressing R and F.

A list of the major updates and improvements:

  • All Steam Achievements unlocked
  • Jet-pack altitude control and updated UI
  • More jet-pack upgrade options (speed boosters)
  • Better camera collision behavior
  • Improved combat performance
  • Changed/fixed mission structure on level 3 ("the first planet level") and updated the mission markers (they should now work).
  • Added quick-save functionality (still experimental, use with caution)
  • Improvements to many levels, both space and ground
  • Jet-pack HUD has been updated
  • More space enemies and "fraction bounties"
  • Adjustments to spaceflight characteristics
  • More crafting options, "camp-crafting" should now work (look for "campfire" markers).
  • A graphic settings recommendation and tool-tip information about the different settings.
  • A long list of bugs reported by Wise Primate (not all are complete), huge thanks for all the effort - the feedback is invaluable ːsteamthumbsupː

What is to come before full release?

  • Multiple save options
  • More space combat and missions
  • Much more crafting options, including a "scrapping" workbench
  • More bounty hunter missions (available from Orion station)
  • Projectile improvements
  • Player input / requests (be sure to post input and requests in the forums)
  • More graphics options
  • Bug fixes
  • and more

Known issues:

  • IMPORTANT: Delete all games button doesn't work as it should (it works but players must quit/restart to update the game). Loading a game after "deleting" will result in a never-ending load screen. Restarting the game after "delete all" fixes this issue
  • Save/load UI interface in main menu sometimes doesn't work properly (fix is complete but not published)
  • Loading a quick-save and then saving with default 'main save' overwrites the previous 'main save' file. The main save will be relabeled "auto-save" and more save options (files) will be added.
  • Further testing on the quick-save (and additional saves) must be done to fix potential bugs
  • Walking during dialogues issues (currently being addressed)
  • Level 4: multiple/duplicate missions activated on level entry
  • Companion HUD update on "warp" (should change to "guard")
  • Level 3 mission markers have not been fully tested (fix applied and working in internal testing - needs verification). Mission triggers work so walking up to the "terminal" inside the mercenary base should trigger the mission dialogue.
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