Hi,
today we have a small update, while we continue to work on the full version in parallel.
We have added a few basic features to the roller coaster editor. First, the track segments now have a suitable visualization, depending on the selected type.

We also added a track validation, which means that when you edit, you can start a test. Mainly we test here if the coaster can go reach the station again, but we also added some smaller structural checks, if the track clips through the wall or the floor for example. But we also tried not to be too restrictive, so that the creative freedom remains. We hope we found a good balance here.

Important! If a roller coaster has not been tested successfully (green), then it can no longer be visited by visitors. In addition, it is then not possible to save as a blueprint. Accordingly, go through the roller coaster halls in your savegame and perform the test. In addition, we would like to ask all those who have already uploaded coasters in the workshop to upload their coasters again after validation.

Remember, feel free to report bugs and feedback via the in-game form (red beetle on the top left). Otherwise, maybe see you on our Discord?
- Your Team PIxelsplit