Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DREAMERS Original SoundtrackNewsHave a glimpse behind the scenes
Community

Have a glimpse behind the scenes

DREAMERS Original Soundtrack · published 12 Sep 2022, 09:10 UTC

All newsPlayers around this dateRead on Steam

While we are still working on the localization of our game into multiple languages, we wanted to show you backstage content from one of the first phases of the development of our game: concepts.

Here for you are some inspirational artworks for DREAMERS' mountain region!
They served as an inspiration and reference to our 3D modelers to visualize and create the maps and quests while the developer worked on the prototype of functionalities.

In fact, we first create a hyper-simplified version of our scenes by using simple blocks or extruded lines, to measure the distances and performance of a scene.
When we reach a stable and pleasurable result, we start populating the environment with details and NPCs.

This way we can be sure that the levels are consistent in proportions and are never too long or too short to be explored.

More from DREAMERS Original Soundtrack

Other announcements

All news
Game update28 Nov 2024Thank you for suggesting!Thank You for Visiting Us at Milano Games Week! A big thank you to everyone who stopped by the PlaySys booth at Milano Games Week! As a solo developer, it was inspiring to connect with you, share thoughts about the gaming scene, and hear your feedback. It was also inspiring to assist the well-known Yotobi playing my game. This week, I’ve been hard at work implementing some of your most critical…Community24 Sep 2024Game Demo Out Today!In recent months, we've been at work on porting DREAMERS to PC, and today we’re happy to launch our very first demo here on Steam, marking the beginning of this journey with all of you. This demo is set in the early phase of the game (though not right at the start), and we believe it captures the heart of DREAMERS. You'll get to meet two of the three protagonists - the Girl and the Boy - and ex…Release4 Apr 2024Digital Art Book Launch DateLast December we funded our Kickstarter campaign aimed to create the 300 pages hardcover Art Book of DREAMERS, available here . Here is a flip-through video of the hardcover version Later on, we decided to make a digital version of the art book available as DLC (or a standalone side application, depending on the platform). This version of the art book, labeled as digital experience is quite coo…